- CyberMP seeks to bring a multiplayer GTA Online type Cyberpunk 2077, with races, PvP and custom servers, but no campaign co-op.
- The latest closed betas have achieved a much more stable synchronization of players and vehicles, with few crashes and bugs in the process of being corrected.
- The mod incorporates its own overlay, chat, teleportation, custom lobbies, and advanced technical testing with JavaScript and support for Linux.
- Although it has no release date and may be delayed for years, development is still active and is supported by a very solid mod scene that expands graphics and gameplay.
If you've been dreaming about it for a while explore Night City accompanied by other playersWith its gunplay, high-speed running, and general mayhem that goes beyond the campaign, the CyberMP project is going to sound like music to your ears. This ambitious multiplayer mod for Cyberpunk 2077 has been generating buzz in the community for months, and its latest closed tests point to something very serious, far more polished than many expected for a game that wasn't originally designed for online play.
In the latest private betas, the developers of CyberMP have managed the most stable and successful test since the project beganWith notable improvements in player and vehicle synchronization, new interfaces, custom lobbies, and very promising performance tests, the mod still doesn't have a release date and, realistically, it could be a while before it's available. In the meantime, it's worth reviewing everything we know, what it already offers, and what it aims to become.
What is CyberMP and what kind of multiplayer does it offer?
CyberMP is a mod created by a team of around 10 developers focused on bringing full multiplayer to Cyberpunk 2077We're not talking about a simple one-off experiment, but a project that has been taking shape since last summer and is presented as the community's response to the cancellation of CD Projekt Red's official online mode.
It's important to make something very clear from the beginning: CyberMP is not a cooperative mode for the campaignYou won't be able to play through the main story with a friend like in a traditional co-op game. The approach is different: to leverage the systems of Cyberpunk 2077 to create its own online environment, with matches focused on player combat, races, and various competitive activities.
The simplest comparison is to think of CyberMP as a fan-made version of GTA Online style within Night CityPlayers connect to servers, enter lobbies, participate in PvP events, organized races, and move freely around the city in the company of others, but without shared official narrative missions.
Another key point is that the mod is designed to be highly configurable and manageable by the community itselfThe idea is that you can create custom servers with specific rules, tailor-made game modes, and extra features, opening the door to role-playing communities, competitive servers, or simply shared worlds to go crazy in Night City.
This project arose in part as a response to CD Projekt Red's decision to abandon development of official multiplayer Cyberpunk 2077 was left to focus on polishing the story mode and, in the long term, migrate to Unreal Engine 5 for future games. Faced with this gap, CyberMP attempts to fill it and demonstrate that the game engine, despite not being designed for it, can support something resembling modern multiplayer.
Current state of development and closed betas
CyberMP's development has been underway since before 2024, but it was officially announced more visibly last yearSince then, the team has been sharing updates intermittently, leading many to believe the project might be stalled or canceled. Recent news and gameplay videos have dispelled those doubts.
Recently, the team organized a closed testing phase that they describe as the most stable and successful to dateFor several days, a limited group of players had access to test servers where they could participate in races, shootouts, and free roaming around Night City, all under strong technical supervision by the developers.
The main objective of this beta was to test the latest changes to the mod's synchronization system and infrastructure. They held up well under loadThey wanted to see how well the CyberMP client responded with multiple simultaneous players, how communication between them worked, and to what extent critical bugs or crashes appeared.
The response, according to the team itself, was very positive: very few game closures During those days, some of the issues weren't even directly related to the CyberMP client, but rather to the base game itself. Most of the gameplay bugs that were detected have already been fixed or are in the process of being fixed.
The developers are talking about this test as a “new level” for the project, a kind of a turning point from which they expect to implement even bigger changesThey also emphasize that this was a key stage to validate their progress and ensure that the technical foundation is solid before adding more content and game modes.
Improvements to player and vehicle synchronization
One of the biggest challenges of any multiplayer mod is getting it to the movements of players and vehicles appear consistent for everyone, without strange teleportations or abrupt jumps. In Cyberpunk 2077, this challenge is even greater because the engine wasn't designed with online play in mind.
In the latest versions of CyberMP, the team has extensively rewritten and tuned the systems that control the synchronization of characters and cars between customersThis includes how the position, animation, direction, speed, and actions of each player are replicated on the screen for the rest.
Beta testers report that foot movements now feel smoother. much more responsive and naturalThe feeling of being "stuck" to other players, watching them move smoothly, noticeably improves immersion and reduces the typical feeling of an unstable or improvised mod.
In the vehicle department, the improvements are also noticeable. The cars handle much better. more fluid and consistent between different playersThis applies both to normal driving and to high-speed situations or sudden maneuvers. This is especially important for racing, one of the mod's main focuses.
One very striking point is that the synchronization system It already includes advanced elements such as flying vehicles (AVs) and armored vehicles for combat. The players' appearance, their vehicles, and associated effects are accurately replicated, allowing for some truly spectacular scenes with multiple players flying or fighting in vehicles equipped for urban warfare.
New interface, overlay, and custom lobbies
In addition to the work on the technical base, CyberMP includes a new overlay or superimposed interface This overlay organizes the mod's functions and social tools. It serves as a command center for communicating, navigating the world, and managing the multiplayer experience.
Among the most notable overlay options is a system of Integrated chat between playersThis makes it easy to coordinate, organize games, or simply chat while exploring Night City. As an unofficial environment, these features are essential for maintaining an active community within each server.
Another key feature is the ability to use the interface to teleport to different areas of the mapThis is very useful for quickly jumping into an event, meeting up with other players at a specific point, or avoiding long journeys when the goal is to get into the action as soon as possible.
The mod also allows the creation of custom lobbies for races and battlesHosts can configure game parameters, select routes or arenas, and control who can enter each session. This flexibility is vital for organizing private events, competitions, or simple friendly matches.
According to the team, many of the recent interface changes have been tested intensively in the latest closed betaAnd they've passed the test with flying colors. There's still room for improvement and refinement, but the basic structure of the overlay is now firmly established and fulfills its function without causing major stability issues.
Racing events and PvP battles on expanded maps
One of the highlights of the latest CyberMP tests has been a major racing event organized to test the stability of the systemIn the videos shared by the development team, several players can be seen racing at high speed through Night City, with surprisingly good performance.
These races are notable for their very high level of vehicle handling smooth and well synchronized between clientsThis is essential for the competition to be fair and fun. The developers have used these types of events to identify minor issues with collisions, physics, or positioning discrepancies, continuously refining the experience.
In addition to the races, the mod already offers player-versus-player combat events on large mapsSome of these areas are located in locations not typically available in the campaign. This means that CyberMP not only reuses the original content but also expands the possibilities of the playable world.
These PvP confrontations are presented as intense battles with multiple playersTaking advantage of the weapons, skills, and combat systems of Cyberpunk 2077, but adapted to the online context, the potential for organizing tournaments, impromptu gang wars, or quick matches between friends is enormous.
The team acknowledges that, although the playable foundation is solid, There are still rough edges to smooth out before everything is completely stable: micro-lag, minor collision bugs, small discrepancies in the appearance of some elements… However, the core of what they want to achieve is already there and works reasonably well.
Advanced technical testing: JavaScript, Linux, and optimization
In addition to the more visible aspects, the final testing phase has also focused on more technical elements that will be fundamental to the mod's future, such as the incorporation of a new JavaScript module and compatibility with Linux systems.
The use of JavaScript opens the door to certain mod functions, scripts, or internal logic be more flexible and easier to expandThis could facilitate the future creation of custom game modes, special rules on specific servers, or advanced administration tools.
On the other hand, testing functionality in Linux is key for more users and servers can run CyberMP without having to depend exclusively on WindowsAlthough Cyberpunk 2077 is heavily tied to the traditional PC ecosystem, the Linux community continues to grow and this type of compatibility is usually highly appreciated.
The developers say that, during these technical tests, they detected several minor bugs that have already been fixedAt the same time, they insist that they will continue working on the overall optimization of both the client and the server to reduce resource consumption and improve performance with more simultaneous players.
All this “invisible” work ultimately translates into a More robust, scalable, and easier to maintain multiplayerThis will make all the difference if the mod manages to build a large and active community over the next few years.
CyberMP isn't campaign co-op: why it's more like GTA Online
One of the most frequent questions among players is whether they will be able to play the main story of Cyberpunk 2077 in co-op Using CyberMP. The answer, for now, is a resounding no. The mod is not designed to synchronize campaign missions between multiple users or to share narrative decisions or dialogue.
The project's approach is more similar to what we see in GTA Online or other multiplayer sandbox games focused on free activitiesThis means that the game's structure is completely separate from the main story and focuses on offering a persistent world where players enter to participate in independent activities.
In CyberMP, therefore, what matters are PvP events, races, free group exploration, and themed serversThe story missions remain the domain of CD Projekt Red's original single-player mode, which remains untouched and separate from the mod's environment.
This decision makes sense if you consider that adapt the entire campaign to a cooperative mode It would have been a monumental task, both technically and in terms of design. CDPR itself abandoned the development of its official multiplayer precisely because the integration with the base game was extremely complex and didn't quite fit with their plans.
In summary, CyberMP is committed to a clear philosophy: using Night City as a shared setting for online experienceswithout touching the core narrative. For those looking for a pure story-driven co-op experience, it might be a disappointment, but for those who just want to cause mayhem with friends in a cyberpunk setting, it's exactly what they were hoping for.
No release date and a long-term development plan
One of the hot topics for the community is the CyberMP release dateAt the moment, the team hasn't announced any specific date or approximate release window. They've only commented that they'll share more news soon when they have solid progress to show.
Some media outlets and content creators closely following the project consider it quite possible that The mod won't be ready in either 2025 or 2026.This is not official information, but it is an estimate based on how slow and complex it is proving to be to adapt the Cyberpunk 2077 engine to a stable multiplayer environment.
It's important to remember that the REDengine from CD Projekt Red, on which Cyberpunk 2077 runs, It was not designed to support online games of this typeIn fact, this is one of the reasons why the Polish studio has decided to jump to Unreal Engine 5 for its future titles, leaving behind much of the previous infrastructure.
In this context, the CyberMP team faces an almost artisanal engineering task, where every advance requires many tests, corrections, and code rewritesIt's best not to get your hopes up about an imminent release and to understand that it's a long-term project.
The positive aspect is that, despite the lack of dates and some prolonged silences, the latest tests and videos demonstrate that the mod It's still alive and progressing well.It doesn't seem like an abandoned project, but rather one that prefers to proceed cautiously rather than promise something it cannot deliver.
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