- I-Lossless Scaling ihlanganisa ukukhuliswa kwesithombe kanye nokukhiqizwa kohlaka ukuze kuthuthukiswe ukusebenza kanye nokushelela cishe kunoma yimuphi umdlalo we-PC.
- Ivumela ukusetshenziswa kwezindlela ezahlukene zokukala kanye nama-algorithms (LS1, FSR, njll.) okuvumelanisa ibhalansi phakathi kwekhwalithi yokubuka kanye ne-FPS ngokuya ngehadiwe.
- Ukudala ozimele kusetshenziswa i-LSFG 3.0 kunikeza iziphindaphindi ze-x2 kanye ne-x3 ezisebenziseka kakhulu, kuyilapho izici eziphakeme zivusa izinto zobuciko.
- Ilungiselelwe ngokulinganisela nokulungisa izinketho ezifana ne-V-Sync, i-HDR, kanye nemodi ye-Adaptive, ingaphinda kabili umuzwa we-FPS ngenkathi igcina ikhwalithi eyamukelekayo.

Ukulinganisa Okungalahleki sekungenye yamathuluzi athakazelisa kakhulu futhi awusizo Kulabo abafuna ukukhipha i-FPS eyengeziwe ku-PC ngaphandle kokuthuthukisa amakhadi abo ehluzo. Ngesikhathi lapho imidlalo eminingi ingalungiswa kahle noma idinga ihadiwe eningi, lolu hlelo lokusebenza luthembisa ukukhushulwa kwesithombe kanye nokukhiqizwa kozimele cishe kunoma yisiphi isihloko futhi cishe nganoma iyiphi i-GPU.
Nakuba ngezinye izikhathi ithengiswa njengokungathi iwumlingo omnyama, Kubalulekile ukuqonda ukuthi i-Lossless Scaling yenzani, ukuthi iyini imikhawulo yayo, nokuthi ungayilungiselela kanjani. Ukuze ugweme ukudumazeka. Akuyona indawo eqondile yesizukulwane sozimele bomdabu be-DLSS, FSR, noma be-NVIDIA, kodwa kuyindlela enamandla kakhulu kubantu abanamakhadi ehluzo amadala noma imidlalo engafaki lobu buchwepheshe ngokuzenzakalelayo.
Kuyini ngempela i-Lossless Scaling?
Ukulinganisa Okungalahleki uhlelo lokusebenza olukhokhelwayo olutholakala ku-Steam. (ebiza cishe u-€7) ingeza izici ezimbili ezinhle emidlalweni yakho ye-PC: ukukhushulwa kwesisombululo kanye nobuchwepheshe bokukhiqiza uzimele. Into ethokozisayo ukuthi isebenza ezingeni lesistimu, ngakho-ke umdlalo awudingi ukusebenzisa noma yini ethile.
Inhloso yawo icacile: Thuthukisa ukusebenza komdlalo kanye nokushelela ngaphandle kokuthembela kuphela emandleni aluhlaza e-GPUNgakolunye uhlangothi, ikuvumela ukuthi udwebe umdlalo ngesisombululo esiphansi bese ukhulisa isithombe siye kusisombululo sendabuko semonitha yakho; ngakolunye uhlangothi, ikhiqiza i-FPS "engamanga" phakathi kwamafreyimu angempela ukuze inikeze umuzwa obushelelezi kakhulu.
Ngokungafani ne-DLSS noma i-FSR, ezihlanganiswe nemidlalo ngokwayo, Ukulinganisa Okungalahleki kusebenza kunoma yimuphi umdlalo ongawugijima kwimodi yefasitela noma engenamingceleLokhu kwenza kube inketho ekhangayo kakhulu yemidlalo emidala, imidlalo ye-indie, noma ukukhishwa okungasekeli ubuchwepheshe besimanje.
Ngaphezu kwalokho, abathuthukisi bayo bayibuyekeza njalo, futhi Inguqulo 3.0 imele intuthuko enkulu ekwakhiweni kohlaka., ukusondela kakhulu kulokho i-NVIDIA ekuthembisayo nge-DLSS 4, kodwa ngaphandle kwesidingo se-GPU yesizukulwane sakamuva.
Indlela ukuhlelwa kabusha kwesithombe okusebenza ngayo ku-Lossless Scaling
Isici sokuqala esiyinhloko sohlelo lokusebenza ukukhushulwa kwesisombululo.Umqondo ulula: umdlalo wenziwa ngaphakathi ngesisombululo esiphansi, usebenzisa izinsiza ezimbalwa, bese i-Lossless Scaling inakekela "ukwandisa" leso sithombe kusisombululo sesikrini sakho isebenzisa ama-algorithms ahlukene.
Omunye wemisebenzi ebalulekile uwukuthi "Isikali Sesixazululo"Ngayo, ungachaza ukuthi yiliphi iphesenti lesinqumo sokuqala ozolisebenzisa njengokufaka. Isibonelo, uma udlala ku-2560 x 1440 (1440p) bese usetha iSikali Sokuxazulula ku-50%, umdlalo empeleni uzosebenza cishe ku-1280 x 720 (720p), kuyilapho i-Lossless Scaling ikhiqiza ozimele bokukhipha ku-1440p.
Le ndlela ivumela Inzuzo yokusebenza ephawulekayo kakhulu ngenxa yokwehla okuncane kobukhali kanye nekhwalithi yesithombeKuyindlela efanayo esetshenziswa ubuchwepheshe obufana ne-DLSS noma i-FSR, yize lapha ngaphandle kwesidingo sokuthi umdlalo uwusekele ngokwendabuko.
Ukuze kulawulwe indlela lokhu kulungiswa kabusha okusetshenziswa ngayo, uhlelo lokusebenza lunikeza ipharamitha ebizwa ngokuthi Imodi yokukalangezinketho ezimbili eziyinhloko: okuzenzakalelayo kanye nokwenza ngokwezifiso. Ngayinye ifaneleka kangcono kuhlobo oluthile lokucushwa kwesikrini.
Ngesikhathi esifanayo, kufanele futhi ukhethe Uhlobo lokulinganisaLokhu kuchaza i-algorithm ezosetshenziswa ukukhulisa isithombe. Yilapho izinketho ezifana ne-LS1, FSR, NIS, Anime4K, nezinye zisebenza khona, ngayinye inezinzuzo zayo kanye nokungalungi kwayo kuye ngomdlalo kanye nehadiwe yakho.
Imodi yokulinganisa: okuzenzakalelayo vs ngokwezifiso
Imodi Yokukala inquma ukuthi isithombe somdlalo sivumelana kanjani nesikrini sakho nokuthi iyiphi indlela ngayinye elula ukuyisebenzisa. Akuyona nje imininingwane yobuhle; ithinta kokubili ukuhambisana kanye nekhwalithi yokugcina.
Uma ukhetha imodi NgokuzenzekelayoIsicelo siyanakekela Lungisa isithombe somdlalo sibe yisikrini esigcwele noma sibe yisilinganiso sesikrini sakho ngaphandle kokubhekana nobunzima obukhulu ngezixazululo nosayizi wamafasitela. Kuyindlela enconywayo yemidlalo esebenza kwimodi ejwayelekile yefasitela.
Kulokhu, into evamile Yehlisa isinqumo somdlalo kumenyu yawo. (isibonelo, i-1600 x 900 kusikrini se-1080p) bese uvumela i-Lossless Scaling ukuthi iphathe ukukala kwesikrini esigcwele. Lokhu kwenza kube lula kakhulu ukusetha, ikakhulukazi uma ungafuni ukungena emininingwaneni yepharamitha ngayinye.
Imodi Isiko Yenzelwe imidlalo egijima ku- “Akunamingcele”Lapha ungakhetha ngokuqondile isici esithile sokukala, okukunikeza ukulawula okwengeziwe phezu kwebhalansi phakathi kokusebenza kanye nekhwalithi yokubuka.
Izici zokulinganisa zivame ukuhunyushwa kanje: Isici 1 yisisombululo sendabuko, u-1,3 uzoba "ikhwalithi ephezulu", ikhwalithi engu-1,5, ukulinganisela okungu-1,7 kanye nokusebenza okungu-2Uma isici siphezulu, kulapho ukukala okunamandla kakhulu kusuka kusisombululo sangaphakathi esiphansi, ngakho-ke i-FPS eningi ongayithola, yize futhi kwandisa ingozi yokubona izinto zobuciko noma ukulahleka kwemininingwane.
Izinhlobo zokulinganisa: LS1, FSR, Anime4K nabanye
Ukukhetha uhlobo lokukala kungenye yezinqumo ezibaluleke kakhulu uma usebenzisa ukukala okungenakulahlekelwa.Ngoba i-algorithm ngayinye iziphatha ngendlela ehlukile kuye ngomdlalo kanye nehadiwe. Ayikho impendulo eyodwa; ngokuvamile kufanele uzame izinketho eziningana.
Ngaphakathi kohlu olutholakalayo, uzothola ubuchwepheshe obaziwa ngokuthi I-FSR ye-AMD noma i-NIS ye-NVIDIANgaphezu kwama-algorithms azimele njenge-LS1 noma izixazululo ezithile ezifana ne-Anime4K, ngayinye inamapharamitha ayo engeziwe, njengezilawuli zokubukhali noma izindlela zamakhadi wehluzo angenamandla kakhulu.
I-algorithm LS1 Yileyo eyadalwa ngunjiniyela we-Lossless Scaling ngokwakhe. Kukalwa kakhulu ngumphakathi Ngoba ihlanganisa ikhwalithi yesithombe enhle nokusebenza okwamukelekayo, yize isebenzisa izinsiza eziningi kancane kune-FSR. Ivame ukusebenza kahle kakhulu ngezihloko ezingahlushwa ukucijiswa ngokweqile (ukucijiswa ngokweqile).
I-FSR, ngakolunye uhlangothi, Ungusomaqhinga wangempela emhlabeni wokukhuphuka kabusha.Inikeza ikhwalithi enhle kakhulu futhi inamandla kakhulu emidlalweni lapho ukulola kwenjini yehluzo sekuvele kudlulele. Ivame ukugwema izinto ezicasulayo futhi iwusizo kakhulu ekunciphiseni ukufiphala okubangelwa yi-TAA lapho kusetshenziswa isixazululo sendabuko.
Ngemuva kwalokho sinakho I-anime4Kokungaklanyelwanga kahle imidlalo yevidiyo. Kuyindlela efanelekile yokuthuthukisa amavidiyo e-2D, i-anime, noma okuqukethwe okucindezelwe.Kungakhathaliseki ukuthi iku-inthanethi noma ilandiwe, ishelela izinto zokucindezela futhi ilinganisele ukuxazulula okuphansi, kodwa ukusetshenziswa kwayo kwezinsiza kuphezulu, ngakho akuyona inketho engcono kakhulu yokudlala.
Ngokujwayelekile, I-LS1 ivame ukuba yindlela ekhethwayo uma ufuna ikhwalithi engcono kakhulu.Uma nje ikhadi lakho lezithombe lingakwazi ukuliphatha. Uma i-GPU yakho ingenawo amandla anele, inketho elula ivame ukuba yi-SGSR, eyenzelwe ukusebenzisa amandla amancane ngezindleko zekhwalithi ephansi kancane kune-FSR.
Ukwakhiwa kohlaka: I-FPS "engamanga" yokudlala okubushelelezi
Esinye isici esihle se-Lossless Scaling yi- ukukhiqizwa kohlakaLo msebenzi uzama ukugcwalisa izikhala phakathi kwamafreyimu angempela ngokungeza izithombe eziphakathi ezibalwe uhlelo lokusebenza, kufezwe umuzwa obushelelezi kakhulu.
umusa yilokho Lesi sizukulwane samafreyimu asikhawulelwe kuma-GPU anamuhla kakhuluNgokungafani nokusetshenziswa kwe-NVIDIA noma i-AMD, nge-Lossless Scaling, noma yiliphi ikhadi lehluzo elihambisanayo lingazuza kakhulu noma kancane kuleli qhinga, uma nje wamukela ukushiyeka kwalo.
Njengamanje, uhlelo lokusebenza lunikeza izinguqulo eziningana zesistimu yalo yokukhiqiza: I-LSFG 1.1, i-LSFG 2.3 kanye ne-LSFG 3.0Ukuphindaphinda ngakunye kulungise amaphutha, kuthuthukise ukuzinza, futhi kwengeze izici ezintsha, ngakho-ke kunconywa ukuthi usebenzise inguqulo yakamuva njalo ngaphandle kokuthi unenkinga ethile.
Enye yamandla e-LSFG 3.0 ukuthi ikuvumela ukuthi ukhethe iziphindaphindi ze-FPS ezahlukenex2, x3, x4 ngisho nemodi yangokwezifiso lapho ungafinyelela khona ku-x20. Empeleni, lokhu kusho ukuthi, kusukela esisekelweni sama-FPS angu-60 angempela, ungabona ama-FPS angu-120, 180, 240 noma ngaphezulu esikrinini.
Ukwakhiwa kohlaka kuhlanganisa futhi Izinketho zokukhawulela i-FPS ukuqapha izinga lokuvuselelaIsibonelo, uma isikrini sakho singu-120 Hz, ungagcina umdlalo uzinzile ku-120 FPS elinganisiwe, noma ngabe ngaphakathi isihloko sibonisa kuphela ku-48-60 FPS yangempela.
x2, x3, x4 kanye nezindlela ezenziwe ngokwezifiso: lapho ngayinye ibalulekile
Ngaphakathi kohlelo lwe-LSFG 3.0, Iziphindaphindi ze-x2 ne-x3 yizo ezilinganisela kakhulu Ngokuphathelene nobudlelwano phakathi kwekhwalithi, izinto zobuciko, kanye nomuzwa wokuguquguquka, lezi, empeleni, izindlela ezinconywa kakhulu kubasebenzisi abaningi kanye nemidlalo.
Isibonelo, ezivivinyweni ezine- The Witcher 3Uhlelo olusebenza cishe kuma-FPS angu-70 lwendabuko luzokwehla luye kuma-FPS angu-45 angempela lapho i-Lossless Scaling ivuliwe ngenxa yezindleko ezengeziwe zokucubungula. Kodwa-ke, ngemodi ye-x2, isipiliyoni sasizwakala silingana nokudlala cishe kuma-FPS angu-90 alinganisiwe, kanti nge-x3, amazinga ozimele afinyelele cishe kuma-FPS angu-130-135, ngezinto ezibonakalayo eziphansi kakhulu (ikakhulukazi ngemininingwane efana nezinwele zikaGeralt).
Emidlalweni enzima kakhulu efana U-Alan Wake 2lapho kulula ukubona khona ama-FPS angu-40 emishinini enamandla, isizukulwane se-x2 singakuyisa ku- Okuhlangenwe nakho okubonakalayo okuseduze ne-80 FPSLokhu kubonisa intuthuko ephawulekayo kakhulu esihlokweni esinzima kangaka. Nge-x3, amanani aseduze ne-180 FPS (alinganisiwe) aqoshiwe, yize izinkinga ezibonakalayo nazo zikhula.
Amamodi x4 nangaphezulu, ikakhulukazi uma ungena endaweni ye-x6, x10 noma x20Zithambile kakhulu. Nakuba ephepheni ungasuka ku-48 real FPS uye ku-240 FPS (x5) noma kusuka ku-60 uye ku-360-480 FPS (x6, x8) okuhambisana neziqaphi zezinga lokuvuselela eliphezulu kakhulu, empeleni. Ukubonakala kwezinto zobuciko kanye nokuhlanekezelwa kukhula kakhulu..
Umphakathi ngokwawo kanye nonjiniyela wohlelo lokusebenza bayavuma ukuthi, okwamanje, Ukusebenzisa iziphindaphindi eziphezulu kakhulu kunengqondo kuphela ezimweni ezithile kakhuluFuthi kunconywa ukuthi ungadluli i-x8 ezikrinini ezine-Hz eziningi, futhi, empeleni, uhlale ku-x2 noma ku-x3 ukuze uthole isipiliyoni sokudlala ngaphandle kokuphazamiseka ngamaphutha okubukwayo.
Imodi Elungisiwe, Imodi Eguquguqukayo, nezinye izilungiselelo zokhiye
Ukulinganisa Okungalahleki kunikeza izindlela ezimbili ezihlukile zokukhiqiza uhlaka: Imodi elungisiwe kanye nemodi eguquguqukayoUkukhetha okukodwa noma okunye kushintsha indlela i-FPS eqondiwe ephathwa ngayo.
Ku Imodi elungisiweUnquma isiphindaphindi (x2, x3, x4, Ngokwezifiso, njll.) bese uhlelo lokusebenza lukhawulelwe ku- khiqiza inani lamafreyimu engeziwe aboniswe yileso siciKuyindlela eqondile, ephelele uma usuvele wazi ukuthi yiziphi izilungiselelo ezikusebenzela kahle ngesikrini sakho kanye ne-GPU.
El Imodi yokuzivumelanisa nezimoNoma kunjalo, ikuvumela ukuthi ucacise Mangaki ama-FPS ofuna ukuwabona esewonke emdlalweni?Ukulinganisa Okungalahleki kulungisa ngokuzenzakalelayo isiphindaphindi esidingekayo ukuze kufinyelelwe kulowo mgomo, kucatshangelwa i-FPS yangempela umdlalo oyikhiqizayo nganoma yisiphi isikhathi.
Enye inketho ebalulekile ibhokisi lokuhlola le- Ukusebenza, itholakala kwezinye izindlela ze-LSFG. Le nketho yehlisa ikhwalithi ye-algorithm ngokushintshana nokunciphisa umthelela wayo ku-GPU.Lokhu kungaba usizo kakhulu kumakhadi ehluzo angenamandla kakhulu noma emidlalweni edinga kakhulu.
Uzothola nezilawuli ezifana ne- ukunqunywa kwesikhombisi kanye nokulungiswa kwesivinini segundaneKweminye imidlalo, i-cursor ingase izwakale ingajwayelekile lapho ukwenziwa kohlaka kuvuliwe; ukuvumela lezi zinketho kusiza i-pointer ukuthi ihambe ngokwemvelo futhi ingabonakali ingavumelani nesithombe.
Imikhawulo, izinto zobuciko, nezinkinga ezivamile
Kubalulekile ukucacisa into eyodwa: Ukulinganisa Okungalahleki akuyona imilingo futhi kunezindlekoNakuba imiphumela ingaba mihle kakhulu, kunemiphumela emibi okufanele uyiqaphele ngaphambi kokuthi uqale ukusebenzisa ama-multiplier aphezulu.
Okokuqala, Ungase ubone ukuphambuka emaphethelweni, ezindaweni ezifiphele, noma ezindaweni ezifiphele.Lokhu kuyiqiniso ikakhulukazi ezindleleni zokwenza uzimele ezinolaka kakhulu. Lokhu kungenxa yokuthi ozimele abengeziwe bakhiqizwa ngemva kokuba umdlalo usuveze isithombe sawo, futhi i-algorithm kufanele "iqagele" ukuthi yini okufanele iboniswe phakathi.
Okwesibili, kungase kubonakale ukuthuthumela noma ukugxuma okuncaneLokhu kuyiqiniso ikakhulukazi uma umdlalo oyisisekelo usuvele unezinkinga zokuzinza kwe-FPS noma uma uhlelo lusebenza kuhadiwe esezingeni eliphansi. Uhlelo lokusebenza lunezela umthwalo owengeziwe, ngaphansi kwezimo ezimbi kakhulu, ongenza noma yikuphi ukungingiza okuncane kubonakale kakhulu.
Kubalulekile futhi Ungathembi ezinye izibali ze-FPS zenkampani yangaphandleIsibonelo, kumadivayisi afana neLegion Go, i-performance monitor eyakhelwe ngaphakathi inganikeza ukufundwa okudukisayo uma usebenzisa i-Lossless Scaling. Kungcono ukuthembela kukhawunta yohlelo lokusebenza, ekhombisa i-FPS yangempela elinganisiwe oyibonayo.
Ekugcineni, Akuzona zonke imidlalo noma izilungiselelo eziziphatha ngendlela efanayo.Kunezihloko lapho izinto zobuciko zincane khona futhi intuthuko iyamangalisa, kanti ezinye lapho ukuhlanekezela kukhathaza kakhulu. Ekugcineni, kuyisendlalelo sangaphandle esisebenza ngaphezu kwalokho umdlalo osukwenzile kakade.
Izinyathelo eziyisisekelo zokuqala ukusebenzisa i-Lossless Scaling
Indlela yokusebenza evamile ilula kakhulu: Okokuqala ulungiselela uhlelo lokusebenza, bese uqala umdlalo, bese ekugcineni usebenzisa ukukala.Kungase kuzwakale kusobala, kodwa ukulandela lolu hlelo kugwema izinkinga kanye nokwehluleka kokuthola.
Isinyathelo sokuqala thenga futhi ufake i-Lossless Scaling kusuka ku-SteamInzuzo yokuba kule nkundla ukuthi, uma ungakholwa noma ingasebenzi kahle kukhompyutha yakho, unenqubomgomo yokubuyiselwa kwemali ye-Steam njengenethi yokuphepha.
Okulandelayo, vula uhlelo lokusebenza bese Lungisa izinketho eziyisisekeloImodi yokukala (okuzenzakalelayo noma ngokwezifiso), uhlobo lokukala (LS1, FSR, njll.), kanye nokukhiqizwa kohlaka (inguqulo ye-LSFG kanye ne-multiplier). Ukuze uqale, ngokuvamile kungumqondo omuhle ukuzama i-LSFG 2.3 noma i-3.0 kumodi ye-x2, ibhokisi lokuSebenza likhutshaziwe, bese ubona ukuthi ihadiwe yakho isebenza kanjani.
Uma usunemingcele elungile, Qala umdlalo kuzilungiselelo ezinconyiwe (Iwindi noma isikrini esigcwele esingenamngcele, njengoba kufanele). Uma umdlalo usuqalile, buyela ku-Lossless Scaling bese ucindezela inkinobho ethi "Scaling" ekhoneni eliphezulu kwesokudla sohlelo lokusebenza.
Uzobona isibali sikhathi sivela cishe imizuzwana emi-5; Phakathi naleso sikhathi, ubuyela ngokushesha emdlalweni.Uma ikhawunta ifinyelela ku-zero, isikrini sivame ukukhanya isikhashana, okubonisa ukuthi ukukala kanye/noma ukwenziwa kohlaka kusebenze ngempumelelo.
Amanye amapharamitha awusizo: i-V-Sync, ukuklebhula, i-HDR, kanye nokuzinza
Ngaphezu kokukhetha ukukala kanye nokukhiqiza uhlaka, i-Lossless Scaling inikeza isethi ye Amapharamitha engeziwe okulungisa isipiliyoniikakhulukazi okuhlobene nokuvumelanisa izithombe nokuphathwa kombala.
Kumenyu ye Izinketho Zokuhlela Ungavumela ukuvumelanisa okuqondile ngokusekelwa kobuchwepheshe obufana ne-G-Sync. Lokhu kusiza ukwenza ukuvumelanisa kusebenze gwema ukuklebhuka noma "ukusikeka" okuvundlile esithombeni okuvela lapho i-FPS kanye nezinga lokuvuselela le-monitor kungavumelanisiwe.
Unayo nokukhethwa kukho kwe ukuvumela noma ukuvimba ukudabukaUma ubeka phambili isikrini esingenazo izikrini ezidabukile futhi ungakhathazeki ngokulibaziseka okuncane kokufaka, khubaza ukudabula isikrini bese usebenzisa i-V-Sync noma i-G-Sync. Kodwa-ke, uma ukhathazeke kakhulu ngokuphendula kwesilawuli noma kwegundane, ungazama ngalezi zinketho uze uthole ibhalansi oyithandayo.
Uma usebenzisa amamonitha ane HDRKubalulekile ukukhetha inketho Ukusekelwa kwe-HDR ngaphakathi kwe-Lossless Scaling uma uvumela i-upscaling. Ngaphandle kwalokho, imibala ingase ibonakale ihlanziwe, ingabonakali kahle, noma imane ichazwe kabi uma kuqhathaniswa nendlela umdlalo okufanele ubukeke ngayo ku-HDR yomdabu.
Qaphela amadivayisi isikrini sawo esingasekeli i-HDR (njengamanye ama-laptop noma i-Legion Go uqobo): uma uphoqa i-HDR kusuka ku-Windows noma uhlelo lokusebenza uma iphaneli ingayiseki.Imibala izobukeka kabi kakhulu. Kulezo zimo, kungcono ukugcina yonke into ku-SDR futhi ukhubaze noma yiziphi izinketho ze-HDR ezihlobene.
Izibonelo ezisebenzayo zokuthuthuka emidlalweni yangempela
Ukuze uthole umbono ongokoqobo walokho okunganikezwa yi-Lossless Scaling, Kuyasiza ukubheka izimo ezithile ngemidlalo eyaziwayoI-Witcher 3 kanye ne-Alan Wake 2 ziyizibonelo ezisiza ukubona ngokucacile amandla kanye nokulinganiselwa.
En The Witcher 3Isimo esivamile kungaba i-PC efinyelela cishe ama-FPS angu-70 ngesisombululo esiphezulu kanye nezilungiselelo ezicishe zifinyelele ezingeni eliphezulu. Ukunika amandla i-Lossless Scaling ngokukhiqiza uhlaka kunganciphisa i-FPS yangempela eyenziwe ngumdlalo ibe cishe ama-45 ngenxa yezindleko ezengeziwe zokucubungula.
Naphezu kwalokho kwehla okubonakalayo, lapho kusebenze imodi yokukhiqiza i-x2, Umbono wokugcina uwukuthi udlala cishe kuma-90 FPS aphakanyisiwengokugeleza okuthuthukisiwe ngokuphawulekayo. Kumodi ye-x3, izinga lohlaka lifinyelela ku-130-135 FPS elilinganisiwe; okuhlangenwe nakho kubushelelezi kakhulu, futhi yize ezinye izinto zobuciko zivela (isibonelo ezinweleni noma ezintweni ezincane), abantu abaningi bakubheka njengokudlalwa kahle.
En U-Alan Wake 2Kumdlalo wesimanje kakhulu futhi odinga kakhulu, umthelela obonakalayo ubonakala nakakhulu. Uhlelo oluvame ukusebenza cishe ama-FPS angu-40 emhlabeni wangempela lungathuthukiswa lube Jabulela okuthile okucishe kube yi-80 FPS okulinganiswe ngemodi ye-x2Lokhu kwenza umehluko omkhulu esihlokweni esinzima kangaka. Ukwanda kube yi-x3 kungafinyelela cishe ku-180 FPS, kodwa izinto zobuciko zibonakala kakhulu.
Uma uzama ukusebenzisa iziphindaphindi ezidlulele njenge x10 noma x20Imiphumela ayisekho efanelekile: ukusebenza akuthuthuki kangako uma kuqhathaniswa nalokho okufezwe nge-x3 noma i-x4, kodwa nokho Amaphutha okubukwayo ayanda aze afike ezingeni lokuthi okuhlangenwe nakho kungasadlaleki.Ngakho-ke, isincomo esijwayelekile ukuthi uhlale ezindleleni ezimaphakathi.
Ngokufingqa, Ukulinganisa Okungalahleki kukhanya ikakhulukazi ebangeni le-x2 kuya ku-x3: ikuvumela ukuthi uphindwe kabili noma kathathu i-FPS ebonwayo esikrinini uma kuqhathaniswa nalokho umdlalo okwenzayo ngempela, ngenkathi ugcina izinto zobuciko ngaphakathi kwemingcele ebekezelelekayo yabasebenzisi abaningi.
Uma ubheka konke okunikezwayo, I-Lossless Scaling ibekwe njengethuluzi elithakazelisayo kakhulu kunoma ubani ofuna ukuthola okuningi kwi-PC yakhe ngaphandle kokuchitha imali ku-GPU entsha.Ayithathi indawo yobuchwepheshe bezinga lenjini njenge-DLSS 4, futhi ayisebenzi izimangaliso ngemidlalo elungiselelwe kabi, kodwa inhlanganisela yayo yokukhulisa okuguquguqukayo, ama-algorithm amaningi, ukukhiqizwa kwesilinganiso sohlaka olulungisekayo, kanye nokusekelwa okubanzi cishe kwanoma yisiphi isihloko kuyenza ibe inketho enamandla kakhulu. Isetshenziswa ngokuhlakanipha—ikakhulukazi ngokukhetha ukukala okumaphakathi kanye nezindlela ze-x2/x3—inganikeza ulwazi lokudlala olubushelelezi kakhulu noluzinzile, ngokulahlekelwa okuncane okumangalisayo kwekhwalithi yokubuka uma ubheka konke ekwenzayo ngemuva kwezigcawu.
Umbhali oshisekayo ngomhlaba wamabhayithi nobuchwepheshe ngokujwayelekile. Ngiyathanda ukwabelana ngolwazi lwami ngokubhala, futhi yilokho engizokwenza kule bhulogi, ngikubonise zonke izinto ezithakazelisayo kakhulu ngamagajethi, isofthiwe, ihadiwe, izitayela zobuchwepheshe, nokuningi. Inhloso yami ukukusiza ukuthi uzulazule emhlabeni wedijithali ngendlela elula nejabulisayo.
