Iyini i-Niantic Spatial futhi isetshenziselwani ngempela?

Isibuyekezo sokugcina: 17/04/2026
Author: Isaka
  • I-Niantic Spatial iyisigaba se-AI se-geospatial se-Niantic, esakhiwe phezu kwemodeli enkulu yomhlaba ye-3D ekhiqizwe ngemidlalo efana ne-Pokémon GO kanye ne-Ingress.
  • Isistimu Yayo Yokubeka Indawo Ebonakalayo (i-VPS) inikeza indawo ezingeni lamasentimitha ngokusebenzisa umbono wekhompyutha, inqoba imikhawulo eminingi ye-GPS emadolobheni aminyene.
  • Lobu buchwepheshe sebusetshenziswa kakade kumarobhothi okulethwa yizinkampani ezifana neCoco Robotics futhi buhloselwe ezokuthutha, ezezimboni, eze-augmented reality ngisho nezinhlelo zokusebenza zempi ezingaba khona.
  • Ukusetshenziswa kwedatha eqoqwe ngabadlali kuphakamisa izingxoxo ezibalulekile mayelana nobumfihlo, imvume, kanye nokuxhashazwa kolwazi olubonakalayo oluvela endaweni ebonakalayo.

Iyini i-Niantic Spatial futhi isetshenziselwani?

I-Niantic Spatial isibe ngomunye wabadlali ababalulekile egagasini elisha lobuhlakani bokwenziwa obusetshenziswa emhlabeni wezinto ezibonakalayo.Okwaqala ngezigidi zabantu bezingela iPokémon kumafoni abo sekushintshe, cishe ngaphandle kokuqaphela kwabadlali abaningi, kwaba yingqalasizinda enkulu yamamephu e-3D kanye nombono wekhompyutha manje oqondisa amarobhothi okulethwa emigwaqweni yamadolobha amakhulu. Ngemuva kwehlaya elithi "hamba uyobamba iPikachu" kwakunephrojekthi enkulu kakhulu.

Nakuba abantu abaningi babebukele umdlalo wevidiyo we-augmented reality, kukhona okwakwenzeka ngemuva. isethi yedatha yombono enkulu kunazo zonke emhlabeniUkuskena kwe-PokéStops, amavidiyo amafushane ezithombe eziqoshiwe, ama-plaza, nezakhiwo, kanye nezithombe zazo zonke izinhlobo zamakhona asemadolobheni kusize i-Niantic ukwakha imodeli yomhlaba enesisombululo sezinga lamasentimitha. Namuhla, lowo msebenzi uhlukaniswe nesigaba semidlalo futhi ukhona ngaphansi kwegama elisha: i-Niantic Spatial.

Iyini ngempela i-Niantic Spatial?

Incazelo Yendawo Ye-Niantic

I-Niantic Spatial iyi- inkampani yezobuchwepheshe eyavela ekuhlukaniseni ibhizinisi lemidlalo yevidiyo ne-Niantic Inc.Kusukela ngo-2025, iNiantic yahlukanisa ibhizinisi layo ngamagatsha amabili: ngakolunye uhlangothi, iNiantic Games (enezihloko ezifana nePokémon GO, iPikmin Bloom noma iMonster Hunter Now), yathengiswa ku-Scopely, inkampani enkulu yemidlalo yeselula; ngakolunye uhlangothi, le yunithi igxile ekuhlakanipheni kokwenziwa, ukumaka kanye neqiniso elingeziwe, elaziwa ngokuthi iNiantic Spatial.

Le nkampani entsha izichaza ngokuthi inkampani ye-geospatial AIUmgomo wayo ukuqonda nokumelela umhlaba wangempela ngokunemba kwezinga lesentimitha ukuze imishini, amarobhothi, izimoto ezizimele, kanye namadivayisi eqiniso angeziwe noma axubile bakwazi ukuzibeka ngokuthembekile futhi basebenzisane nendawo yabo. Lokho okunikezwa yi-Niantic Spatial akuyona nje imephu elula, kodwa "imodeli yomhlaba" ephilayo, enezinhlangothi ezintathu, futhi evuselelwa njalo.

Ukuze kusekelwe lo msebenzi, i-Niantic Spatial ithembele ku- isizindalwazi esikhulu: izithombe ezingaphezu kwezigidigidi ezingama-30.000 ezibekwe endaweni ethilezithathwe ikakhulukazi ezindaweni zasemadolobheni emhlabeni jikelele. Iningi lalezi zithombe livela kuPokémon GO kanye ne-Ingress, kodwa futhi nakwezinye izinhlelo zokusebenza, abathuthukisi, kanye nabahloli abasebenzisana nenkampani. Ngaphezu kwalokho, kunezabo intuthuko embonweni wekhompyuthaUkuhlakazeka kweGaussian kokwakhiwa kabusha kwe-3D kanye namathuluzi ahlukahlukene okuskena.

Isakhiwo sebhizinisi naso sishintshe ngokuphelele. Imidlalo yeNiantic yathengwa yi-Scopely esivumelwaneni esilinganiselwa cishe ku-$3.500 billion, kanye nemali eyengeziwe engu-$350 million yabaninimasheya beNiantic. Nokho, iNiantic Spatial isalokhu iyinkampani ezimele, eholwa nguJohn Hanke futhi ixhaswe ngemali eyisisekelo engaba ngu-$250 million ($200 million) yiNiantic yangaphambili kanye no-$50 million yiScopely).

Ngalesi sinyathelo, uNiantic ukwenza kucace ukuthi Isu labo lesikhathi esizayo alisekho kakhulu ngokushicilela imidlalo emikhulu yeselula, kodwa ngokuba yinkampani ehamba phambili ku-geospatial AI.Amaphrojekthi abo amanje ayaqhubeka: i-Visual Positioning System (VPS noma i-SVP), ipulatifomu yabo yokubona komshini, i-Scaniverse ecosystem, kanye nokuthuthukiswa kwe- okuhlangenwe nakho kwangempela okungeziwe nokuxubile njenge-Hello Dot ye-Meta Quest 3 noma i-Peridot Beyond yezibuko ze-Snap's Spectacles.

Indlela imephu ye-Niantic Spatial 3D eyakhiwe ngayo

Insika ephakathi ye-Niantic Spatial yi- Imodeli enkulu ye-GeospatialImodeli enkulu ye-geospatial ekwazi ukuqonda izigcawu zomhlaba wangempela, izihlobanise nezigidi zezigcawu ezibukwe ngaphambilini, futhi ithole isakhiwo sendawo noma ngabe ingakaskeniwa ngokuphelele. Le modeli ayizange idalwe elabhorethri evaliwe, kodwa emigwaqweni, ngenxa yokusetshenziswa kabanzi kwezici zokuskena emidlalweni efana nePokémon GO kanye ne-Ingress.

Sekuyiminyaka, i-Niantic ifaka inketho emidlalweni yayo ebuza abasebenzisi qopha amavidiyo amafushane ye-PokéStops, izindawo zokuzivocavoca kanye nezinye izindawo ezithakazelisayoLe misebenzi "yokuskena" yayingakhethwa, kodwa yayihlanganiswe kakhulu nokuhlangenwe nakho: abadlali bakhuthazwa ukuthi bahlole izikhumbuzo, izakhiwo ezihlukile, izikwele, amapaki nezindawo ezifanekisela izinto, futhi baqophe indawo ngekhamera yocingo oluphathwayo ohambweni lwama-degree angu-180 noma angu-360.

Usizo olusemthethweni lwePokémon GO luchaze ngokuningiliziwe. ukuthi amaskeni kufanele enziwe kanjaniLe nqubo yayihilela ukuhambahamba endaweni noma endaweni, ukugcina ibanga nokuphakama okufanelekile, nokuthwebula indawo ngezindlela ezahlukene ukuqinisekisa ukuthi ukwakhiwa kabusha kunembile ngangokunokwenzeka. Ngokusho kwenkampani, izithombe zacutshungulwa ngendlela engaziwa, kwafiphaza ubuso, amapuleti elayisensi, nezinye izinto ezibonakala ukuze kuncishiswe izingozi zobumfihlo.

Umphumela, ngemva kweminyaka yokuhlanganiswa, uthi imephu yomhlaba enezinhlangothi ezintathu enesisombululo kanye nokuceba kwemininingwane ephakeme kakhulu kuneyemephu yakudalaAkukhona nje kuphela ngamaphoyinti e-GPS noma amamephu emigwaqo: kumayelana nezigcawu eziphelele, ezinezakhiwo, ifenisha yasemgwaqweni, izimpawu, izihlahla, izinsika zezibani noma amabhentshi, okuhambisana nemininingwane enembile kakhulu.

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Ngayinye yalezo ziqeshana noma izithombe ifaka ulwazi olufana nokuthi i-engeli yekhamera, isikhathi sosuku, ukukhanya kanye nezimo zezulu, ukuqondiswa kwedivayisi, isivinini sokunyakaza, kanye nendawo eqondileLokhu kuhlanganiswa kuvumela imodeli kaNiantic ukuthi ingagcini nje ngokwazi ukuthi "ikuphi" into ethile, kodwa futhi nokuthi ibukeka kanjani ezimweni ezahlukene nokuthi ingena kanjani esakhiweni esikhulu sedolobha.

Ngo-2022, inkampani yayisivele ixoxa esidlangalaleni ngemephu eyenziwe ngezinto ezingaphezu kuka- iziqeshana zevidiyo eziyizigidi eziyikhulu okuthunyelwe ngabadlali, abathuthukisi, kanye namaqembu okuhlola. Kodwa-ke, leso sibalo sasiyisiqalo nje: namuhla, i-Niantic Spatial inezithombe ezingaphezu kwezigidigidi ezingu-30.000 futhi isebenzisa uhlelo lwayo lokubeka izinto ngokubona ezindaweni ezingaphezu kwesigidi ezimephiwe emhlabeni jikelele.

Kusukela emidlalweni yevidiyo emikhulu kuya kwingqalasizinda yomhlaba wonke

Lapho iPokémon GO ifika ngo-2016, isiphakamiso sabonakala silula: Phuma emgwaqweni ngefoni yakho ephathekayo, hambahamba endaweni yakini noma enkabeni yedolobha bese ubamba izidalwa ezingokoqobo okwakubonakala ezigcawini, emapaki, ezikhumbuzo, nasezindlini ezingokomfanekiso. Iqiniso elingeziwe lavezwa njengesendlalelo esijabulisayo phezu komhlaba ongokoqobo, into ekumema ukuthi uhambe kakhudlwana futhi uthole amakhona okungenzeka ukuthi awuwabonanga.

Nokho, kusukela ekuqaleni kakhulu uNiantic waqala ukusikisela, cishe kunoma ubani owayezolalela, ukuthi Umbono wakhe wesikhathi eside wadlulela ngalé kwezokuzijabulisaNgo-2020, yathenga i-6D.ai yokuqala ukuze isheshise ukwakhiwa kwemephu ye-3D enamandla yeplanethi futhi yaqinisa amathuluzi ayo okuthwebula nokuqopha imvelo ngesikhathi sangempela.

Lokho kuthengwa kwakubalulekile ngoba i-6D.ai yayisebenza kahle ku- yakha kabusha izikhala ezibonakalayo ngobukhulu obuthathu kusetshenziswa idatha yevidiyo kanye nenzwa. Ukwengeza leli khono kubasebenzisi abaningi bePokémon GO kanye ne-Ingress, iNiantic yayinazo zonke izithako zokuba umhlinzeki wengqalasizinda yomhlaba wonke.

Phakathi kuka-2020 no-2022 inkampani yaqala ukuthembela kakhulu emphakathini wezemidlalo ukuqoqa idatha ebonakalayo evela ku-PokéStops, amajimu, nakwezinye izindawo ezibalulekile. Imisebenzi yokuskena yahlanganiswa njengemisebenzi yangaphakathi komdlalo, kwanikezwa imivuzo, futhi abadlali bakhuthazwa ukuba bahlanganyele ngenkuthalo ekuthuthukiseni ulwazi lweqiniso olungeziwe.

Okwesikhashana, umyalezo wawuwukuthi le datha izoba usizo ikakhulukazi ku- ukwenza iqiniso elingeziwe lePokémon GO ngokwayo libe neqiniso futhi lizinzile kakhudlwanaUkulandelela okuthuthukisiwe kwezinto ezibonakalayo, ukubekwa kwePokémon okukholekayo endaweni ezungezile, kanye namaphutha ambalwa lapho kugqokwa izinto zedijithali ezakhiweni noma ezindaweni zangempela. Namuhla, ngokufika kwe-Niantic Spatial, kusobala ukuthi lesi kwakuyisigaba sokuqala sento enkulu kakhulu.

NgoNovemba 2024, iNiantic yadalula obala ukuthi i-" Imodeli enkulu ye-Geospatial Wachaza ukuthi uhlelo lwabo lokubeka izinto ngokubona lwaluvele lusebenza ezindaweni ezingaphezu kwesigidi emhlabeni jikelele. Isithembiso sasiwukuthi lokhu kugxuma kuzoba usizo hhayi kuphela ezibukweni ze-augmented reality, kodwa futhi nase-robotics, ekudalweni kokuqukethwe, ezinhlelweni ezizimele, kanye, ngokuvamile, noma yiluphi uhlelo lokusebenza oludinga ukuqonda umhlaba ongokoqobo ngokunemba.

Uhlelo Lokubeka Indawo Olubonakalayo (i-VPS) nokuthi kungani lubaluleke kangaka

Inhliziyo yezobuchwepheshe ye-Niantic Spatial yiyo I-Visual Positioning System (VPS)noma iSistimu Yokubeka Indawo Ebonakalayo. Nakuba i-GPS isebenzisa izimpawu zesathelayithi ukubala indawo, i-VPS incike kulokho ikhamera ekubonayo: iqhathanisa izithombe ezithathwe ngesikhathi sangempela namamephu abonakalayo anemininingwane akhiwe yinkampani kusukela kumaskeni.

Empeleni, lokhu kusho ukuthi idivayisi—kungakhathaliseki ukuthi ifoni ephathekayo, izibuko ezingokoqobo ezingeziwe, noma irobhothi—ingakwazi ukuzibeka esikhaleni ngokunemba kwesentimitha ngokuhlaziya nje amaphuzu okubhekisela azungezile: ukwakha amakhona, izinsika zezibani, izimpawu, amafasitela ezitolo, ifenisha yasemgwaqweni... Konke okuvela kudathabheyisi kungasetshenziswa "ukuqinisa" indawo.

Inzuzo enkulu ye-VPS kune-GPS ukuthi Ixazulula imikhawulo eminingi ebhekene nobuchwepheshe besathelayithi ezindaweni ezixineneyo zasemadolobheni.Emadolobheni anezakhiwo eziphakeme noma imigwaqo emincane kakhulu, izimpawu ze-GPS ziyagxuma ezindongeni zezakhiwo, ziwohloke, noma zilahleke, okungaholela emaphutheni angamashumi amamitha. Kumuntu osebenzisa uhlelo lokusebenza lwemephu, lokhu kuphambuka kuvame ukucasula kodwa kuyabekezeleleka; kumshini ozimele, kuyinkinga enkulu.

I-Niantic Spatial iveza i-VPS yayo njenge- ukwengeza, futhi ezimweni eziningi, ukufaka esikhundleni se-GPS yendabuko Uma kudingeka ukunemba okuphezulu. Esikhundleni sokuthembela kuphela kuma-satellite coordinates, izinhlelo ezizimele zingasebenzisa lolu ngqimba olubonakalayo ukuze zithuthukise indawo yazo, ngisho noma izimpawu ze-GPS zehluleka ngokuphelele.

Ngokusho kwenkampani uqobo, okwenza indlela yayo ihluke akusibo nje ubuchwepheshe bokubona komshini, kodwa ubukhulu kanye nezinga lemininingwane "esingeni lomgwaqo"Zimbalwa izinkampani ezikwazile ukuqoqa idatha ebonakalayo eningi kangaka eduze komhlaba, kusukela ezinhlangothini eziningi kangaka, nangaphansi kwezimo eziningi ezahlukene zokukhanya, isimo sezulu, nesikhathi sosuku. Futhi ingxenye enkulu yaleyo mpumelelo ivela, futhi, empumelelweni enkulu yemidlalo yazo kanye—ngokuvamile engazi ngokuphelele—ukubambisana kwemiphakathi yazo.

Amarobhothi e-Niantic Spatial kanye ne-Coco: kusukela ekubambeni i-Pokémon kuya ekuletheni ukudla

Wonke lo msebenzi awuseyona imfundiso noma izithembiso zesikhathi esizayo. I-Niantic Spatial isiqalile ukusebenzisa i-VPS yayo ezimweni ezithile kakhuluFuthi enye yezinto ezihlaba umxhwele kakhulu ukusebenzisana kwayo neCoco Robotics, inkampani entsha eseSanta Monica, eCalifornia, esebenzisa amarobhothi amancane azimele ukuletha ama-oda okudla nokuthengisa.

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NgoFebhuwari 2026, zombili izinkampani zamemezela ukubambisana ukuze Hlanganisa i-Visual Positioning System ye-Niantic Spatial kumarobhothi okulethwa e-CocoLezi zimoto, esezisebenza ezindaweni zasemadolobheni afana neLos Angeles, Chicago, Miami noma Helsinki, zinamakhamera amaningana ahlanganisiwe (cishe amane) aqopha indawo ezizungezile njengoba zihamba emigwaqweni yabahamba ngezinyawo nasemigwaqweni.

Ngenxa ye-VPS kaNiantic, ama-bot angakwazi Qhathanisa ngesikhathi sangempela lokho okubonwa amakhamera abo nesizindalwazi sezithombe eziqoqwe ngabadlali nabanye abanikeli eminyakeni edlule.Ngale ndlela, bayakwazi ukwazi ngokunemba okukhulu ukuthi bakuphi, ngisho nasezimweni lapho i-GPS iba engathembekile: phakathi kwezakhiwo ezinde, ezindaweni eziyinkimbinkimbi zokuqoqa, ezindaweni lapho kungatholakali khona ulwazi oluningi noma ezindaweni zokulethwa lapho kungafinyeleleki khona ngendlela edidayo.

Le ndlela ivumela amarobhothi kaCoco ukuthi asebenze ukulethwa okungaphezu kwesigamu sesigidi ngezinga lokunemba okungaba nzima ukukufeza nge-GPS yodwaUhlelo lokubona lubasiza ukuba bagweme ukuya endaweni engafanele, bahambe ngokuphepha, futhi baqedele uhambo ngisho noma imephu yesathelayithi "ibasusa" amamitha amaningana ukusuka endaweni yabo yangempela.

Ngamazwi kaNiantic, akukho mthombo owodwa wedatha ochaza imodeli yawoNakuba ukuskena kwemidlalo kunikeze isisekelo sokuqala, ngokuya ngokuqhubekayo, idatha ekhiqizwe ngqo ngamakhasimende—njengeCoco Robotics—iyondla futhi ilungisa uhlelo ezindaweni ezibaluleke kakhulu kubo. Kungumjikelezo oqhubekayo: lapho amarobhothi amaningi esebenzisa i-VPS endaweni ethile, kulapho amamephu abonakalayo aleyo ndawo eba ngcono khona.

I-Geospatial AI: Ngale Kwamarobhothi Okulethwa

Ukubambisana neCoco Robotics kumane nje kuyingxenyana encane yalokho iNiantic Spatial efuna ukukufeza. Umgomo wenkampani uwukuba ukuze kube ungqimba lokubhekisela lwe-geospatial lwazo zonke izinhlobo zezinhlelo ezihlakaniphile ezisebenzisana nomhlaba ongokoqoboUkusetshenziswa okungenzeka kuhluka kusukela ekuthuthweni nasekuzulazuleni okuthuthukisiwe kuya ekuqinisweni okungeziwe kwezimboni, ukulungiswa kwedolobha, noma ngisho nezinhlelo zokusebenza zempi.

Kusukela ohlangothini lwe-AI, izinkampani eziningi ezinkulu zobuchwepheshe ziye zakuqonda lokho Amamodeli olimi (ama-LLM) ahle kakhulu ngombhalo, kodwa awaqondi kahle indawo ezungezile.Bayazi ukuthi baphendula kanjani imibuzo, babhale ikhodi, noma babhale izifinyezo, kodwa abanalo "ulwazi" mayelana nokuthi imigwaqo injani, ukuthi indawo ihlelwe kanjani, noma ukuthi irobhothi lingabhekana naziphi izithiyo kunoma yimuphi umgwaqo.

Ubuchwepheshe bukaNiantic busebenza njenge "indwangu" exhumanisa ulwazi olubonakalayo nolwendawo nezinhlelo zokusebenza ze-AIImodeli yabo yomhlaba iwuhlobo lwesichazamazwi esinezinhlangothi ezintathu lapho yonke indawo ichazwa khona ngezigidi zezibonelo ezibonakalayo, izimo zemvelo, amaphethini okunyakaza, kanye nezinkomba ezihambisanayo. Lolu hlobo lokumelwa luyisihluthulelo se-AI ebonakalayo yesikhathi esizayo—amarobhothi, izimoto ezizimele, ama-drone, izibuko ze-AR—ukuze bakwazi ukuhamba emhlabeni ngokuqonda okuvamile.

Akunzima ukucabanga opharetha abakhulu bezokuthutha Izinkampani ezifana ne-Amazon kanye nabahlinzeki bezokuthutha ezifana ne-Uber banesifiso salezi mephu ezinembe kakhulu ukuze bathuthukise imizila, ukulethwa, kanye nokuqoqwa kwezimpahla ezindaweni eziyinselele. Kungenzeka futhi ukuthi amakhasimende “angenabungane” kangako, njengabadlali abasemkhakheni wezempi noma wezokuphepha, angase abe nesifiso samamodeli omhlaba anemininingwane eminingi ngezinjongo zawo.

Okwamanje, i-Niantic Spatial iyaqhubeka nokushayela ukuthuthukiswa kokuhlangenwe nakho okungokoqobo okungeziwe nokuxubile okusekelwa yile modeli efanayo ye-geospatial. Izinhlelo zokusebenza ezifana ne-Hello Dot ze-Meta Quest 3 noma i-Peridot Beyond zezibuko ezihlakaniphile zivumela okuqukethwe kwedijithali ukuthi kubekwe endaweni yangempela ngendlela ezinzile, enembile futhi ekholekayo, into engacabangeki ngaphandle kwemephu eqinile ye-3D ngaphansi.

Iminyaka ephansi kanye nokufinyelela imidlalo nezinhlelo zokusebenza ze-Niantic Spatial

Njengoba uNiantic eshintshe waba yinkampani egxile kudatha ye-geospatial kanye ne-AI, Izinqubomgomo zokufinyelela imikhiqizo yazo ngokusekelwe eminyakeni yobudala sezibaluleke kakhuluAkuzona zonke izinhlelo zabo zokusebenza ezihloselwe izilaleli zezingane noma intsha, futhi ukucutshungulwa kolwazi oluvela endaweni ebonakalayo kuphakamisa izinkinga ezithile zokuvikelwa kwedatha.

Uma kwenzeka imidlalo nezinhlelo zokusebenza eziphethwe ngqo ngaphansi kwesambulela se-Niantic Spatial —Uhambo lwe-AR, i-Ingress Prime, i-Niantic Spatial Recon, i-Peridot, i-Scaniverse, i-Into the Scaniverse kanye ne-Hello DotPhakathi kwezinye izinto, umthetho ucacile: izingane ezincane azikwazi ukufinyelela noma ukudlala. Le nkampani isungula imingcele ethile yobudala kuye ngesifunda, ngokuhambisana nemithethonqubo yokuvikela idatha yomuntu siqu.

Ngokuba izakhamuzi zase-European Economic Area (EEA)Ingane encane ibhekwa njenganoma yimuphi umuntu ongaphansi kweminyaka eyi-16, noma ongaphansi kweminyaka edingekayo ukuze avume ukucutshungulwa kwedatha yomuntu siqu ezweni lakhe lokuhlala (okungahluka phakathi kwamazwe angamalungu). IRiphabhulikhi yaseCoreaUmkhawulo ubekwa eminyakeni eyi-14 ubudala.

Kuwo wonke umhlaba, iphuzu lokubhekisela yileli noma ubani ongaphansi kweminyaka eyi-13 noma iminyaka edingekayo ukuze avume ukucutshungulwa kwedatha yakhe yomuntu siqu ngokwemithetho yendawo. Lokhu kusho ukuthi noma ingane encane inekhono lobuchwepheshe lokusebenzisa umdlalo noma uhlelo lokusebenza, akufanele ikwenze lokho ngokusemthethweni uma ingafinyeleli kulowo mkhawulo.

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Lezi zimfuneko aziyona nje into ehlelekile: Izinhlelo zokusebenza ze-Niantic Spatial zisebenza ngedatha ebucayi kakhulu evela endaweni ebonakalayo.Lokhu kufaka phakathi izithombe zezindawo zomphakathi kanye nezinto ezingase zibhekwe njengedatha yomuntu siqu. Ngakho-ke, inkampani iphikelela ekumiseni imingcele yobudala ecacile futhi igcizelela uhlobo lokuzikhethela nolungadalulwanga lwama-scan noma ngabe aqoqwa kuphi.

Ubumfihlo, imvume, kanye nengxoxo yomphakathi

Ukusetshenziswa kwedatha ekhiqizwe emidlalweni efana nePokémon GO ukuze kusebenze i-AI ye-Niantic Spatial kuveze i-a Ingxoxo ejulile mayelana nobumfihlo, imvume, kanye nokuqapha imveloNakuba inkampani igcizelela ukuthi ukuskena bekungokuzithandela njalo futhi kungaziwa, abadlali abaningi bathi abakaze babe nombono ocacile wokuthi lezo zithombe namavidiyo empeleni zizosetshenziselwani.

Imigomo yokusebenzisa kaNiantic yathi Izithombe ezithathwe kuhlelo lokusebenza zingagcinwa “njengedatha yemephu”Lokhu, ngokombono wezomthetho, kwabanika inkululeko yokwakha lo modeli we-geospatial. Kodwa-ke, empeleni, cishe akekho ofunda umbhalo omncane womdlalo weselula wamahhala ngaphambi kokudlala, futhi inkampani iyazi kahle lokhu.

Izambulo ezishicilelwe yizitolo ezifana ne-MIT Technology Review ziholele ekutheni Abantu abaningi bacabanga kabusha "ngesivumelwano esingabonakali" ababesamukele.Lokho okwavezwa kubasebenzisi njengomsebenzi ojabulisayo wokuthuthukisa iqiniso elithuthukisiwe lomdlalo sekuyisisekelo sengqalasizinda yezobuchwepheshe enenani elikhulu lezentengiselwano, intshisekelo engaba khona yezinkampani ezinkulu zezokuthutha kanye, mhlawumbe, yabadlali bakahulumeni noma bezempi.

Imibono egxekayo efana nale isakazeke kakhulu ezinkundleni zokuxhumana: "Abantu abayizigidi ezingu-143 babecabanga ukuthi bamane bazingela i-Pokémon, kanti empeleni bakha enye yedatha ebonakalayo enkulu kunazo zonke emlandweni we-AI."Abanye abasebenzisi baveze ukuthi ubuhlakani bangempela babungekhona ukwakha imephu, kodwa ukuklama izikhuthazo zezigidi zabadlali ukuthi basebenzele mahhala ukuqoqa amacala adlulele kanye nokulahlwa kwedatha ngaphandle kokukubona kanjalo.

I-Niantic, yona, igcizelela kaningi ukuthi Ukubamba iqhaza kuma-scan bekuyinto yokuzikhethela futhi kusalokhu kuyisinqumo esipheleleukuthi ukuthunyelwa kuyacutshungulwa ngaphandle kokukuxhumanisa nama-akhawunti ngamanye nokuthi ubuso, amapuleti elayisensi nezinye izici ezingahlotshaniswa ngqo nomuntu noma imoto ethile ziyasulwa noma zifiphale.

Noma kunjalo, ukwanda kwala mamephu anemininingwane eminingi anezinhlangothi ezintathu Lokhu kuvula kabusha impikiswano mayelana nokuthi yiliphi izinga lokuqapha imvelo esizimisele ukulamukela.Akukhona nje kuphela ngalokho inkampani ekubonayo nekugcinayo, kodwa nokuthi obani abazokwazi ukufinyelela kulolo lwazi nokuthi ngayiphi injongo. Ukusetshenziswa okungenzeka kwezempi okukhulunywe ngakho kwezinye izingxoxo kushintsha ngokuphelele uhlobo "lwesipho" sokuqala: umdlalo wamahhala ngokushintshana ngedatha manje esilingana nesisindo sayo segolide.

Kusukela emsebenzini wasensimini odlalayo kuya ekuguqukeni kwe-AI ebonakalayo

Konke okuzungezile i-Niantic Spatial kuyabonisa umkhuba ocacile ngokwengeziwe: imidlalo yevidiyo nezinhlelo zokusebenza zabathengi sezibe yizimboni ezinkulu zedathaOkwakubonakala sengathi ukuzijabulisa nje empeleni kube yiphrojekthi enkulu kakhulu yomsebenzi wasensimini, lapho izigidi zabasebenzisi bezidwebe khona indawo yomhlaba ngendawo, khoneni ngekhona, cishe iminyaka eyishumi.

Kulo mkhakha, umphumela ukhanga kakhulu: imodeli yezwe eningiliziwe, ephilayo, elinganiswe ezingeni lapho imishini inyakaza khonaNokho, kubadlali abaningi, lo muzwa umnandi kakhulu, njengokungathi umzamo wokuqoqa idatha onemiphumela engakaze ichazwe ngokugcwele ufihliwe njengomdlalo.

Iqiniso liwukuthi ubuchwepheshe be-Niantic Spatial kuvula umnyango wesizukulwane esisha sezinhlelo ezizimele ezingasanciki kuphela kumamephu e-GPS nama-2D. Amarobhothi okulethwa, ama-drone, izimoto ezilula, izibuko ezingokoqobo ezingeziwe noma ngisho namathuluzi okulungisa amadolobha azokwazi ukuthembela kulezi zinhlobo zamamodeli ukuze asebenze ngokunemba nokuqonda imvelo eyayizwakala njengenganekwane yesayensi kuze kube muva nje.

Ngesikhathi esifanayo, Ingcindezi iyanda yokuthi izinkampani kanye nabalawuli baveze obala. Ngokusebenzisa idatha, ikakhulukazi uma iqoqwa ngokusebenzisa ulwazi olukhulu lokudlala, ukwazi kahle ukuthi yini egciniwe, isikhathi esingakanani, ukuthi yabelwana nobani, nokuthi yiziphi izinjongo ezizobaluleka kakhulu ekugcineni ukwethenjwa komphakathi.

I-Niantic Spatial ekugcineni imelela Ukuvela kwenkampani eyaqala ngokusithatha isiyise emigwaqweni ukuze ibambe izidalwa ezibonakalayo futhi manje ifisa ukuba yingqalasizinda engabonakali eqondisa amarobhothi, izibuko, kanye nezinhlelo ze-AI emhlabeni wangempela.Amandla afanayo asiholele ekuhambeni amakhilomitha amaningi ukuze sithole iPikachu ekhazimulayo yilawo, ngaphandle kokuba abaningi bewazi, ayephehla enye yamapulatifomu e-geospatial anezinjongo ezinkulu ngaleso sikhathi.

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