
A cikin wannan labarin za mu koya muku yadda yin motsi mai santsi tare da shirye-shirye daban-daban. Kwaikwayar ruwa abu ne mai ban sha'awa sosai. Wadannan kwaikwaiyo yawanci suna jin daɗi kuma suna ba da damar masu amfani don ƙirƙirar ƙira mai ban mamaki. Yawancin shirye-shiryen sun gina abubuwan kwaikwayo na ruwa waɗanda suke da kyau sosai. Amma a yawancin lokuta, ba shi da sauƙi ga novice don amfani da su, don haka bari mu ga yadda za a ƙirƙiri simintin ruwa da hayaki da kanku.
Yi motsi mai santsi a cikin Bayan Tasirin
Yi motsin rai da ruwa a cikin Bayan Tasirin na iya zama kamar wuya, amma a zahiri ya fi sauƙi fiye da alama. Bayan Effects yana ba da tasiri iri-iri masu yawa waɗanda ke ba masu amfani ikon yin kwatankwacin kusan komai. A wannan karon, za mu mai da hankali kan ƙirƙirar faifan hoto, salon wasan kwaikwayo na “cartoon” tare da ƴan tasiri.
Kuna iya sha'awar:
Samo fayilolin aikin
Bi matakan da ke ƙasa: Yadda Ake Gaggauta Ƙaddamarwa a Bayan Tasirin
- Hanyar 1: Zazzage fayilolin aikin.
- Hanyar 2: Da zarar zazzagewar ta cika, tabbatar da cire zip ɗin fayil ɗin idan ba ku riga kuka yi ba. Ya kamata ku ƙare da babban fayil ɗin Liquid Animation After Effects.
Za mu rufe ta amfani da Wave Warp don kwaikwayi motsin wani ruwa, da kuma yin amfani da Matsuguni na Turbulent da Drop Shadow don siyar da tasirin gaske. Za mu kuma raye-rayen ruwa da wasu rubutu don ƙirƙirar nishaɗi motsin igiyoyin ruwa! Mun sami ƙarin saiti a cikin fayilolin don ku iya mai da hankali kan yin wasu raƙuman ruwa masu daɗi. Mu yi!
Fayil da Saitunan Tasiri
Bi tsarin da ke ƙasa:
- Hanyar 1: A cikin fayil ɗin ya kamata ka ga rubutun rubutu, tare da yadudduka siffofi biyu a ƙasansa. Ƙarƙashin wannan akwai Layer vignette, wani rubutun rubutu, da .jpg da mai ƙarfi a ƙasa. Kada ku ji tsoro da adadin yadudduka; Za mu mayar da hankali kan matakai uku.
- Hanyar 2: kunna kuma yana kashewa Ganuwa na kowane Layer ta danna ƙaramin alamar ido kusa da kowane. Wannan zai ba ka damar gane abin da Layer yake a cikin abun da ke ciki.
- Hanyar 3: Nan da nan, za mu ƙara tasirin mu na farko kuma mafi mahimmanci, Wave Warp.
- Hanyar 4: zaɓi Layer kalaman shuɗi.
- Hanyar 5: je zuwa panel Tasiri a saman sandar kayan aiki.
- Hanyar 6: je zuwa Tasiri > Karkatarwa > Wave Warp. Ya kamata ya kasance gaba daya a kasa.
- Hanyar 7: danna kan Wave Warp.
- Hanyar 8: Ya kamata sabon kwamitin kula da tasiri ya bayyana a hagu. Idan bai bayyana ba, danna kan zaɓi Ikon tasiri.
- Hanyar 9: a cikin Ikon tasiri, ya kamata ku ga sakamako Gradient Rampkazalika da Wave Warp cewa kawai kayi nema. Yi watsi da ramp ɗin gradient kamar yadda aka riga aka yi amfani da shi kuma gungura ƙasa zuwa zaɓuɓɓukan warp ɗin.
- Hanyar 10: yana canza tsayin kalaman zuwa 35.
- Hanyar 11: canza tsawon zango zuwa 250.
- Hanyar 12: Yanzu, ga sashi mai ban sha'awa. Danna madaidaicin sarari akan madannai don kunna motsin rai. Kun riga kun yi wani ruwa mai rai!
- Hanyar 13: A cikin shirye-shiryen mataki na gaba, matsa alamar Ganuwa kusa da layin tushe don ɓoye shi.
- Hanyar 14: Matsa gunkin Ganuwa kusa da layin shuɗi don ɓoye shi ma.
- Hanyar 15: Raƙuman ruwa suna da kumfa a tukwicinsu, don haka za mu ƙirƙiri kumfa kusan iri ɗaya a ƙarƙashin kalaman shuɗin mu. Za mu iya yin cikakken sabon Layer daga karce, amma bari mu yi amfani da yadudduka da muka riga muka samu. Zaɓi Layer kalaman shuɗi.
- Hanyar 16: danna Cmnd + D (Mac/ Cntrl + D (Windows). Wannan zai kwafi layin igiyar ruwan shuɗin ku a samansa.
- Hanyar 17: Tun da ba a iya gani a halin yanzu, danna gunkin Ganuwa don kunna ta
- Hanyar 18: a cikin kwamitin Ikon tasiri na wannan Layer, za ku sami tasiri iri ɗaya da Layer ɗin da aka kwafi shi. Zaɓi tasirin ramp ɗin gradient.
- Hanyar 19: danna Share akan madannai don sanya Layer ya zama launi mai ƙarfi.
- Hanyar 20: je zuwa Cika a cikin kayan aiki.
- Hanyar 21: danna kan akwatin a hannun dama na kalmar Cika.
- Hanyar 22: Mai ɗaukar launi ya bayyana. Zamar da madaidaicin zuwa saman hagu don mai da shi fari mai tsabta ko shiga #FFFFFF a cikin akwatin hexadecimal code.
- Hanyar 23: danna kan yarda da. Kafa yanzu fari ne mai kauri.
- Hanyar 24: zaɓi sunan Layer, blue wave 2, a cikin tarin Layer.
- Hanyar 25: danna Komawa (Mac) Shigar (Windows).
- Hanyar 26: sake suna Layer zuwa Farin Wave.
- Hanyar 27: Danna ko'ina a kan farar kalaman kalaman da ke cikin ma'auni kuma ja shi ƙasa da shuɗin igiyar kalaman.
- Hanyar 28: Za mu ƙara wasu sakamako guda biyu zuwa farar kalaman kalaman don sanya shi ya ɗan bambanta fiye da ruwan shuɗi don haka ya yi kama da na halitta. Tabbatar cewa har yanzu an zaɓi farar kalaman kalaman.
- Hanyar 29: je zuwa Tasiri > Hankali > Sauke Inuwa.
- Hanyar 30: danna kan Sauke inuwa.
- Hanyar 31: a cikin kwamitin Ikon tasiri, danna akwatin da ke kusa launi inuwa.
- Hanyar 32: A cikin akwatin lambar hexadecimal, shigar #5B4300 ko zamewa mai zaɓin launi zuwa launin ruwan kasa mai matsakaici-duhu.
- Hanyar 33: danna kan yarda da.
- Hanyar 34: canza opacity zuwa 25%.
- Hanyar 35: canza laushi zuwa 180%.
- Hanyar 36: canji Distance ya canza zuwa -0%.
- Hanyar 37: canza adireshi a digiri 290.
- Hanyar 38: Yanzu, bari mu ƙara ƙarin tasiri guda ɗaya don ba da kumfa "tabo". Je zuwa Tasiri > Karkatarwa > Matsar da Matsuguni.
- Hanyar 39: danna kan Matsugunan da ke cikin tashin hankali.
- Hanyar 40: en Gudanar da tasiri na tashin hankali ƙaura, canji Adadin wani 15.
- Hanyar 41: canza Juyin Halitta a 200 digiri. Sabbin tasirin ku yakamata suyi kama da hoton da ke ƙasa. Wannan ke nan don tasirin! Wannan shine mafi girman motsa jiki, kuma yanzu yana da ɗan sauƙi don kammala aikin.
Animating da taguwar ruwa
Don raƙuman raƙuman ruwa bi matakan da ke ƙasa:
- Hanyar 1: latsa ikon Ganuwa kusa da shuɗin kalaman kalaman don sake kunna shi.
- Hanyar 2: Hakanan yana kunna Ganuwa na layin tushe na igiyar ruwa.
- Hanyar 3: zaɓi Layer kalaman shuɗi.
- Hanyar 4: danna maɓallin P don sifa ta bayyana Matsayi.
- Hanyar 5: yana motsa kan wasan zuwa 00; 00; 00; 25.
- Hanyar 6: danna agogon gudu kusa da kalmar Matsayi don kunna maɓalli. Wannan zai saita maɓallin farawa duk inda headhead yake.
- Hanyar 7: yana motsa kan wasan zuwa 00; 02; 05;
- Hanyar 8: canza Matsayi don haka shine 960.
- Hanyar 9: zaɓi firam ɗin maɓalli biyu.
- Hanyar 10: danna F9 don sauƙaƙa zuwa gare su ta yadda animation ya zama ruwa.
- Hanyar 11: Blue kalaman shirye! Yanzu zaɓi farar kalaman kalaman.
- Hanyar 12: kamar da, danna P don sifa ta bayyana Matsayi.
- Hanyar 13: yana motsa kan wasan zuwa 00; 02; 05;
- Hanyar 14: Danna agogon gudu don fara tsara maɓalli.
- Hanyar 15: canza sifa Matsayi don haka shine 960.
- Hanyar 16: yana motsa kan wasan zuwa 00; 02; 07; don haka yana da ɗan nesa da sauran igiyoyin.
- Hanyar 17: canza sifa Matsayi da 960.
- Hanyar 18: zaɓi firam ɗin maɓalli biyu.
- Hanyar 19: danna sake F9 don samun wani Sauƙin Sauƙi.
- Hanyar 20: yana motsa kan wasan zuwa farkon, 00; 00; 00; 00.
- Hanyar 21: Danna sandar sararin samaniya don kunna motsin rai. Raƙuman ruwa suna zuwa su tafi!
Tashin hankali rubutu
A wannan yanayin za mu yi aiki tare da rubutu. Waɗannan su ne matakan da za a bi:
- Hanyar 1: Dalla-dalla na ƙarshe, za mu rayar da saman rubutun rubutu don yin shuɗewa yayin da igiyar ruwa ke gangarowa. Zaɓi saman rubutun rubutu.
- Hanyar 2: je zuwa Tasiri> Rushewa da Mayar da hankali> Gaussian blur.
- Hanyar 3: danna kan Gaussian blur.
- Hanyar 4: idan ba a farkon wasan ba, matsar da shi zuwa 00; 00; 00; 00.
- Hanyar 5: Danna agogon gudu kusa da blur don kunna firam ɗin maɓalli.
- Hanyar 6: yana motsa kan wasan zuwa 00; 00; 02; 08.
- Hanyar 7: canza blur zuwa 100.
- Hanyar 8: zaɓi firam ɗin maɓalli biyu.
- Hanyar 9: danna F9 para Sauƙin Sauƙi a duka biyun.
- Hanyar 10: yanzu kuma za mu ƙara fade a rubutun, kuma za a yi mu! Yana mayar da kan wasan zuwa farkon. Latsa T a kan madannai don kawo zaɓuɓɓukan rashin fahimta.
- Hanyar 11: Danna agogon gudu don fara firam ɗin maɓalli.
- Hanyar 12: yana motsa kan wasan zuwa 00; 00; 02; 08.
- Hanyar 13: canza yanayin zuwa 0%.
- Hanyar 14: zaɓi firam ɗin maɓalli biyu.
- Hanyar 15: danna F9 don Sauƙi Mai Sauƙi akan duka biyun.
- Hanyar 16: a ƙarshe, matsar da kan wasan zuwa 00; 00; 03; 10.
- Hanyar 17: danna maɓallin N don datsa lokacin, ta yadda lokacin da motsin motsinku ya nuna kuma ya nuna, yana da kusan daƙiƙa uku gabaɗaya.
Komai shirye! Yanzu kun san yadda ake yin raye-raye mai santsi tare da Bayan Tasiri, raye-rayen raƙuman ruwa mai sanyi wanda ke amfani da tasirin warp kawai tare da wasu 'yan tasirin don siyar da kamanni. Gwada haɗa Wave Warp tare da siffofi daban-daban da masks don ƙirƙirar nau'ikan ruwa daban-daban ko canza launin daskararrun da kuke aiki da su. Hakanan zaka iya ƙara kumfa tare da wasu tasirin Bayan Tasirin, kwaikwayi tasirin ko amfani da waƙar matte don ƙunsar ruwa a cikin rubutu.
Blender Fluid Simulation
Tare da Blender za ku iya yin kyakkyawan motsin rai, a cikin sassan gaba za mu yi bayanin yadda ake yin shi. Na'urar na'urar na'ura mai kwakwalwa ta blender na iya zama da rudani da gaske a kallon farko. Amma bari mu fara. Bi matakanmu kuma komai zai yi kyau.
1. Ƙirƙirar yankin kwaikwayo na ruwa a cikin Blender
Da farko, muna buƙatar ƙirƙirar iyakoki don ruwa ya ƙunshi. Ba za mu iya sanya shi a ko'ina a cikin Blender ba. Don haka wannan matakin yana da matukar muhimmanci, tunda dole ne a kasance da iyaka ga ruwa. Don waɗannan iyakoki, muna buƙatar amfani da wani abu. Za ku sami kowane abu, amma ƙaramin kubu mai girman zai zama cikakke a yanzu.
Yanzu, tare da wannan akwatin da aka zaɓa, je zuwa Kayan jiki kuma kunna simulation ruwa ta danna sunan. Sannan, ƙarƙashin Nau'in Fluid, zaɓi Domain. Wannan yana nufin cewa za a yi niyya don kwaikwayar ruwa. Za ku ga canje-canje a cikin cube nan da nan.
Yanzu muna buƙatar canza nau'in yanki daga gas zuwa ruwa. Wannan yana da mahimmanci saboda ba zai yi aiki da ruwa ba a wannan lokacin. Cube ya kamata ya zama mai ƙarfi bayan haka.
Muna kuma buƙatar canza wasu saitunan. Da farko, dole ne mu kunna zaɓi Watsa shirye-shirye. Wannan yana da mahimmanci saboda yana yanke shawarar yadda ruwan mu yake ji da kamanni. Akwai saitattun abubuwa guda uku da suka haɗa da zuma, mai da ruwa. Za mu bar shi a tsoho: ruwa.
Hakanan yana ba da damar zaɓin ragar maƙwabta. Wannan zai ba da damar ragamar ruwa da za mu ƙirƙira daga baya.
Kuma abu na ƙarshe shine duba cikin sashin boye si tu Tipo an saita zuwa Sake bugun kuma ba a ciki Modular. Ya kamata ya kasance ta wannan hanyar ta tsohuwa, amma yana da amfani don dubawa. In ba haka ba, ba za ku iya ganin ruwan a ainihin lokacin ba.
2. Ƙirƙirar Abun Simulators na Liquid a cikin Blender
Yanzu da muka ƙirƙiri abin daure don simintin ruwa na Blender, muna buƙatar ƙara ruwan da kansa. Don haka, muna kuma buƙatar ƙirƙirar wani abu da ke haifar da ruwa a wurin. Mafi kyawun abu don wannan a halin yanzu shine mai yiwuwa ɓangaren ultraviolet.
Bayan halitta, sanya shi a wani wuri a cikin cube. Kunna haskoki X [Ctrl + Z] ko shading viewport na waya don taimakawa da wannan.
Yanzu kunna kwaikwaiyon physics na ruwa akan sararin cikin Kayan jiki. Amma wannan lokacin canza Nau'in zuwa Flow.
Bayan haka, canza nau'in Flow zuwa Liquid, saboda abin da muke so mu yi ke nan. Hakanan canza Halayen Flow zuwa zaɓin Flow wanda zai ƙara ruwa zuwa simulation.
Abubuwan sun shirya kuma yakamata ku iya kunna wasan kwaikwayo [sararin samaniya] kuma ga ruwa yana gudana. Amma akwai kyakkyawar damar cewa babu abin da zai faru. Da alama kuskure ne. Amma kada ku damu, domin yana da sauƙin gyarawa.
Duk abin da kuke buƙatar yi shine zaɓin Abu yankin sake kuma canza saitunan yankin. Sashen ƙuduri. Kuna iya canza shi zuwa duk abin da kuke so sannan ku dawo. Wannan kawai zai wartsake simulation kuma ya gyara matsalar. Hakanan tabbatar cewa motsin rai yana farawa daga ainihin firam #1.
Idan kun yi komai daidai, abin yankin yakamata ya zama bayyane kuma yakamata ku ga barbashi na ruwa suna bayyana a kusa da abin da ke gudana a yanayin X-ray.
Wataƙila kuna son sani: Nau'o'i 10 Na Zane Software Ya Kamata Ku Sauke
3. Kwaikwayo na ruwaye da tsarin su
A ƙarshe, yakamata ku iya kunna animation yanzu ta danna [sararin samaniya]. Wannan yakamata ya fara lissafin ilimin lissafi. Wannan na iya yin nauyi akan tsarin ku musamman ma CPU ɗin ku, don haka ya danganta da yadda yake da kyau, yana iya ɗaukar ɗan lokaci don ƙididdigewa. Ko da yake bayan yin lissafin farko, ƴan lokuta masu zuwa zasu fi sauri.
Kamar yadda kuke gani, sakamakon bai cika daki-daki ba. Ruwan yana da ƙananan ƙananan poly kuma yana nunawa a cikin manyan "chunks." Wannan ya faru ne saboda saitunan Rarraba Ƙaddamarwa a cikin saitunan. Abun yanki. Mafi girman ƙimar waɗannan saitunan, ƙarin cikakkun bayanai na ruwan ku zai kasance kuma akasin haka.
Amma ba shakka wannan kuma zai canza lokutan lissafi sosai. Matsakaicin ƙimar ita ce 6 kuma yana da kyan gani mai daɗi. Ba ya kama da gaske kamar ruwa, amma ya fi kama da gelatin. Ko da yake lissafin kusan nan take.
Tsohuwar ƙimar 32 ta fi ƙimar samfoti. Yana da girma sosai don ganin ƙaramin adadin daki-daki da kimar yadda ruwan zai yi. Amma ana ba da shawarar koyaushe don inganta waɗannan saitunan sosai kafin nunawa. Wannan yana nuna yadda mafi kyawun kamanni yana ƙaruwa kawai zuwa ƙungiyoyi 50:
Canza rarrabuwar ƙuduri zuwa 100 ya haifar da ingantaccen ingancin siminti wanda zaku iya gani a ƙasa. Ya zuwa yanzu yana da cikakkun bayanai da ɗigon digo ko'ina daga ruwan da ke bugun ƙasa da bango. Amma ya kasance a hankali idan aka kwatanta da sauran. Ko da yake mutane yawanci suna zuwa ko da sama don yin na ƙarshe.
Wani muhimmin saiti shine ma'auni na lokaci, kusa da rabon ƙuduri. Yana sarrafa yadda ake kwaikwayar ruwa da sauri. Wato nawa ya canza tsakanin kowane firam. Ƙimar tsoho shine 1.0 kuma duk sakamakon da ya gabata yana tare da shi. Anan ga sakamakon lissafin Resolution Division 50, daidai da hotuna 2 na sama. Amma tare da ma'aunin lokacin da aka saita zuwa 2.
Idan ka kwatanta, za ka ga bambanci. Wanda ke da mafi girman tsarin lokaci yana da nisa sosai a cikin raye-raye, akwai ƙarin ruwa, kuma ya riga ya sami nutsuwa. Ko da yake shi ne guda frame daga rayarwa.
Yawancin lokaci mutane suna rage darajar sikelin lokaci. Wannan zai rage jinkirin raye-rayen, amma kowane firam ɗin raye-rayen zai zama dalla-dalla. Wasu mutane suna amfani da wannan don haɓaka matakin dalla-dalla na wasan kwaikwayo na ƙarshe. Wani lokaci har ma kuna iya rage ƙimar lokaci da yawa sannan kuma a cikin samarwa bayan samarwa ƙara saurin motsin rai don ganin ya zama gaskiya.
4. Yadda ake ƙara abubuwan karo zuwa simintin ruwa
Kawai kwaikwayon ruwa mai sauƙi a cikin akwati ba shine mai ban sha'awa ba. Zai fi kyau idan akwai wani abu da waɗannan ruwan za su yi mu'amala dashi. Wasu abubuwa da za a iya nannade.
Don ƙara abu kamar wannan, fara ƙirƙirar ɗaya. Yana iya zama kowane raga da kuke so, kwata-kwata babu hani. Don haka idan ka kalli Simulation ɗinmu na Blender Physics, za ka iya ɗauka cewa ya kamata mu ƙara Collision Physics a ciki, saboda abin da ke hulɗa da sauran ilimin kimiyyar lissafi ke nan.
Hakan bai dace ba, abin takaici. Domin ruwan ya ratsa cikin abin. Haka yake ga jikkuna masu aiki da m.
Abin da muke buƙatar mu yi shine ƙara Fluid Physics baya ga abun. Amma a wannan karon za mu zabi Nau'in Mai tasiri.
Wannan yana nufin cewa ruwan namu zai shafe abin. Kuma ta hanyar tsoho, an saita Nau'in Tasirin zuwa karo kuma shine ainihin abin da muke buƙata. Yanzu zai yi karo da abin mu. Kuna iya buƙatar sake canza Resolution Split kuma sake tilastawa don sabunta simintin. Sannan ya kamata a yi:
Ruwan mu yana karo da raga kuma ya nannade shi sosai.
5. Yadda ake kwaikwayon hayaki
Akwai ƙarin abubuwan kwaikwayo na ruwa a cikin Blender fiye da ruwa kawai. Ina nufin, muna magana ne game da simulation na hayaki a yanzu. Don haka bari mu ƙirƙiri ƙaramin fage tare da simintin hayaƙi.
Ainihin daidai yake da simintin ruwa da muka yi a baya, kawai muna buƙatar canza wasu saitunan kaɗan kaɗan. Shi ya sa za mu ma za mu yi amfani da irin wannan yanayin da nake da shi: babban kube da fili a ciki. Da farko muna so mu canza nau'in yanki na cube ɗin mu koma gas kamar yadda aka saba.
Bayan haka dole ne ku canza nau'in kwararar abin da ke gudana daga kwararar ruwa zuwa ko dai Hayaki ko Wuta + Hayaki.
Da zarar an yi haka, zaku iya kunna animation [sararin samaniya] kuma duba yadda hayaki ya fara fitowa daga sararin sama kuma yana hulɗa tare da "rufin" na cube.
Ka'idojin Simulation Liquid iri ɗaya suna aiki anan kuma. Wanda ke nufin cewa lokaci zai ƙara ko rage saurin bayyanar da motsin hayaki kuma rabon ƙuduri zai ƙara ko rage matakin daki-daki.
Kuma ba shakka, za ku iya ƙirƙirar abubuwa masu tasiri waɗanda za su yi hulɗa da hayaki kamar yadda suka yi da ruwa.
Mayan Fluid Effects
Maya Fluid Effects fasaha ce don kwaikwaya da a zahiri yana wakiltar motsin ruwa. Effects Fluid yana ba ku damar ƙirƙirar yanayi iri-iri na 2D da 3D, pyrotechnic, sarari da tasirin ruwa. Kuna iya amfani da masu warware tasirin ruwa don kwaikwayi waɗannan tasirin, ko kuna iya amfani da zane mai raye-raye na ruwa don ƙarin keɓancewar tasiri.
Har ila yau, Effects Fluid ya haɗa da inuwar teku don ƙirƙirar buɗaɗɗen ruwa na gaskiya. Kuna iya shawagi abubuwa a saman teku kuma ku sa waɗannan abubuwan su amsa motsin ruwa. Kuna iya ƙirƙirar nau'ikan tasiri masu zuwa tare da Tasirin Fluid:
- Tasirin yanayi na zahiri, kamar girgije, hazo, hazo, tururi da hayaki.
- Pyrotechnics, kamar gobara, fashewa, da fashewar makaman nukiliya.
- Ruwa mai ɗanɗano, kamar narkakkar lava da laka.
- Buɗaɗɗen ruwa, irin su natsuwa ko tashin hankali teku masu tare da farar hula da kumfa.
Misalai na ruwaye
Don taimaka muku ƙirƙirar tasirin ruwan ku, Maya ya haɗa da saitin fayilolin ruwa. Waɗannan fayilolin sun ƙunshi ruwaye, lissafi, shaders, fitilu, da mahalli waɗanda ke ba ku damar ƙirƙirar tasirin da kuke so da sauri.
Hakanan an haɗa su tare da fayilolin ruwa misali an ƙayyade jihohin farko (ko caches) waɗanda ke bayyana farkon farkon simintin ruwa (misali, gajimare), saitattun sifa waɗanda ke ayyana saitunan sifa don ƙayyadaddun sakamako da bayanin bayanai game da nodes a cikin misali.
Hakan zai taimaka maka sanin yadda za a iya amfani da kowane misali. Kuna iya shigo da waɗannan fayilolin misali cikin wurin da kuke gani, kunna kuma sanya su ba tare da gyare-gyare ba, ko kuna iya canza su don keɓance tasirin. Don samun dama ga misali fayilolin ruwa, jihohin farko, da saitattun saitattu, zaɓi Tasirin Ruwa > Samun Misalin Ruwa.
Ƙirƙirar tasirin ruwa mai ƙarfi
Lokacin da kuke kunna simulation, Maya yana amfani da madaidaicin motsin ruwa zuwa ƙimar da ke cikin akwati, tana ƙididdige sabbin ƙima a kowane mataki na lokaci da maye gurbin tsoffin dabi'u a cikin grid tare da sababbi.
Fashewa, wuta, hayaki da lafa misalai ne na tasirin da zaku iya ƙirƙirar azaman tasirin ruwa mai ƙarfi. Hakanan zaka iya ƙirƙirar tasirin ruwa wanda yayi kama da halayen ruwa kamar ruwa. Don ƙirƙirar tasirin ruwa mai ƙarfi:
Hanyar 1: yana haifar da akwati na ruwa.
Hanyar 2: yana ƙara ƙima mai yawa zuwa grid mai ƙarfi.
Hanyar 3: zaɓi akwati kuma danna shafin siffar ruwa a cikin Halayen Editan.
Hanyar 4: saita da Hanyar abun ciki don gudun kowane saitin banda Kashewa. Yi haka:
- Saita shi zuwa Grid mai ƙarfi don ba da damar dakarun cikin gida su yi tasiri cikin sauri a kowane mataki na lokaci.
- Saita shi zuwa Gradient don haka darajar ta Sauri kasance dawwama a kowane mataki kuma zaɓi wanne gradient na ƙimar da kuke son amfani da shi.
- Saita shi zuwa Tsayayyen Grid don ayyana takamaiman hanyar gudu wanda ke dawwama a kowane mataki na lokaci sannan ƙara ƙimar saurin gudu zuwa grid.
Hanyar 5: aƘara yawan zafin jiki da ƙimar mai a cikin akwati, idan kuna amfani da su a cikin simintin. (Za a iya amfani da zafin jiki da mai don fashewa da tasirin konewa.)
Hanyar 6: yana ƙara launi ga ruwa.
Hanyar 7: Kunna simulation ta amfani da sarrafa sake kunnawa a ƙasan taga Maya.
Hanyar 8: Idan kana cikin yanayin firam ɗin waya, ruwan ana nuna shi azaman barbashi ta tsohuwa. Don ganin simulation kamar yadda za a yi, canza zuwa yanayin nunin inuwa kuma a cikin wurin nunin editan sifa na fluidShape, canzawa. Nuni mai inuwa a Yadda ake bayarwa.
Hanyar 9: yana gyara kamanni da halayen ruwan. Kuna iya sa ruwan ya yi karo da ma'aunin lissafi kuma ya motsa shi, ya shafi jikkuna masu laushi da yin hulɗa da barbashi. Hakanan yana yiwuwa a canza abin ruwan ku zuwa ragar polygonal.
Ƙirƙirar tasirin ruwa mara ƙarfi
A cikin tasirin ruwa mara ƙarfi, ƙimar kadarorin ruwa an riga an bayyana su a cikin Maya kuma suna dawwama akan lokaci, ma'ana basa buƙatar sake ƙididdige su. Kuna ƙirƙirar bayyanar ruwan ta hanyar rubuta wani inuwa na musamman wanda aka gina a cikin ruwan.
An gina wannan shader a cikin ruwa don ingantaccen aiki. Idan kuna son tasirin ruwan ya sami motsi, zaku iya rayarwa (keyframe) halaye na rubutu. Saboda Maya baya warware ma'auni mai ƙarfi na ruwa, samar da irin wannan ruwan ya fi sauri fiye da samar da ruwa mai ƙarfi.
Gajimare, hazo, sarari da sauran ƙarin illolin da ba za a iya gani ba Su ne 'yan takara masu kyau don tasiri marasa ƙarfi. Don ƙirƙirar tasirin ruwa mara ƙarfi:
Hanyar 1: yana haifar da akwati mai ruwa.
Hanyar 2: yana ƙara ƙima mai yawa ga kwandon da ba za a iya canza su ba el tiempo. Yi ɗaya daga cikin waɗannan:
- Ƙara su azaman ƙayyadaddun ƙayyadaddun ƙimar dabi'u.
- Ƙara su zuwa madaidaicin grid.
Hanyar 3: Ƙara launi a cikin akwati ta amfani da ginanniyar inuwa mai ruwa.
Hanyar 4: Yana sarrafa abun cikin ruwa ta amfani da ginanniyar damar rubutun ruwa.
Hanyar 5: Don ƙirƙirar motsi, sanya maɓalli na sifa Lokacin Tsari a cikin sashin Rubutun na editan sifa na fluidShape.
Wasanni na Pensamientos
Da farko, simintin ruwa na iya zama da ruɗani sosai kuma mun san shi. Amma muna fatan cewa tare da taimakon wannan koyaswar kun koyi yadda ake yin motsin motsin ruwa don kwaikwaya ruwa na zahiri da hayaki. Muna fatan kayan sun kasance masu amfani don kammala aikin ku. Idan haka ne, bari mu ga ra'ayoyin ku ta sashin sharhi. Kar ku manta cewa a nan za mu jira ku tare da adadi mai yawa na koyawa.
Sunana Javier Chirinos kuma ina sha'awar fasaha. Idan dai zan iya tunawa, ina sha'awar kwamfuta da wasannin bidiyo kuma wannan sha'awar ta ƙare a cikin aiki.
Na shafe fiye da shekaru 15 ina buga game da fasaha da na'urori a Intanet, musamman a cikin mundobytes.com
Ni kwararre ne a harkar sadarwa da tallace-tallace ta kan layi kuma ina da masaniyar ci gaban WordPress.