- The Boys: Trigger Warning is the first game focused entirely on the universe of the series, conceived as an action and stealth title in virtual reality.
- Developed by the Brazilian studio ARVORE and published by Sony Pictures Virtual Reality, it will arrive in 2026 in Playstation VR2 and Meta Quest.
- The player embodies a new character who discovers a grotesque secret of Vought, is forced to become Supe and joins The Boys to infiltrate the corporation.
- The project was created in close collaboration with Eric Kripke, the writers and some of the cast of the series, promising a very faithful experience in tone, dark humor and violence.
The wild and satirical universe of The Boys takes the definitive leap to the video games with Trigger Warning, a bet for the virtual reality which aims to fully immerse the player in the war against corrupt superheroes. Far from settling for simple cameos or occasional appearances in other titles, this time the franchise will have its own adventure built from the ground up for VR.
This new adaptation doesn't come at just any time: It coincides with the final stretch of the main series in Amazon Prime VideoThe Boys, which has already announced its fifth and final season, is moving in line with the strategy of expanding the brand into other formats—comics, animation, television spin-offs, and now video games—strengthening The Boys' presence both in Spain and the rest of Europe, where the series boasts a very loyal fanbase.
First full game in The Boys universe in virtual reality
The Boys: Trigger Warning is the first video game dedicated entirely to this worldLeaving behind occasional collaborations such as Homelander's appearance in Mortal Kombat 1, the project is led by the Brazilian studio ARVORE, known for the Pixel Ripped saga, with Sony Pictures Virtual Reality (SPVR) as publisher.
The title is defined as a game of First-person action and stealth specifically designed for virtual reality headsetsIts launch is planned for 2026. PlayStation VR2 and goal quest 3, the two major platforms in the sector, which ensures direct access to a large part of the European and Spanish VR market.
In the case of Meta Quest, The game is now available for pre-order in the store at a promotional price of $23,99 —23,99 euros in European territory—, while in PS5 It can be added to your wishlist via the PlayStation Store. The Meta store listing points to a spring 2026 release window, though the developers haven't yet confirmed the exact date.
The proposal is presented as a virtual reality experience centered on a previously untold story within the series canonBuilt to let the player experience firsthand the chaos, explicit violence, and pitch-black humor that have made the franchise famous, this is not just a add-on; it's an adventure that aims to stand alone within The Boys universe.
A new story: from a family outing to a butcher shop
The plot of The Boys: Trigger Warning revolves around a completely original character Created for the occasion. Far from directly embodying well-known figures like Butcher or Hughie, the player takes on the role of an ordinary person who, during what should have been an uncomplicated family outing, stumbles upon a disgusting secret of Vought.
Esa revelation turns a seemingly peaceful day into a true massacre This sets off a chain of events that forces the protagonist to undergo a process to become Supe. The transformation is neither heroic nor desired: it is the direct consequence of the corporation's dark machinations and its obsession with controlling any inconvenient witness.
After this turn of events, the character He ends up joining The Boys group to infiltrate the inner workings of VoughtThe goal is no longer just to survive, but to strike back with the greatest possible force, in line with the vengeful and demystifying spirit that characterizes the original work.
The developers describe the experience as a a mix of stealth and very physical close-quarters combatSeasoned with the series' signature dark humor and social commentary, the missions will take the player to iconic locations within the universe, such as top-secret corporate facilities or propaganda-themed entertainment venues designed to improve the Superman image.
Much of the impact comes from the the way in which virtual reality places the user in the middle of the disasterIn the opening moments, for example, one of Vought's most grotesque secrets is directly revealed, a sequence designed to emotionally shock the player and set the tone for everything that follows.
Physical action, powers, and violence taken to the limit
One of ARVORE's obsessions has been to make superpowers feel physical and not just visual effectsThe studio had been working for some time on prototypes that explored how to allow the player to use superhuman abilities in VR naturally, with gestures that take advantage of the body and motion controllers instead of just pressing buttons.
According to those in charge, virtual reality and platforms like Android XR They allow the power fantasy and moral chaos of The Boys to be transferred to a much more direct terrain.It's not watching from the couch as a Supe wrecks a room, but being literally in the middle of the mayhem, with the responsibility of deciding what to do and how to react.
That philosophy also applies to tone: The franchise's signature violence becomes more absurd, raw, and intimate. because it's in first person. The developers give as an example situations in which the player, if they master telekinesis, can resort to extreme methods, such as using parts of the environment—or of the enemy itself—as improvised ammunition instead of simply shooting.
Political satire and social commentary are not left out. ARVORE has incorporated lot environmental storytelling in settings such as amusement parks rife with propagandaInspired by iconography that is very recognizable to fans, where brutally violent moments coexist with childlike settings and seemingly innocent messages.
The studio makes it clear that the intention is not to copy the series shot for shot, but to translate its spirit into mechanics that only a virtual reality game can offerHence the "play, not show" approach: the satirical elements, the bloody excesses, and the darkest jokes materialize in actions that the player performs, not just contemplates.
Direct collaboration with Eric Kripke and the series team
To ensure that everything fits within the canonical universe, ARVORE has worked closely with Eric Kripke and the writers of The BoysBoth Ricardo Justus, CEO and founder of the studio, and creative director Ricardo Laganaro emphasize that the relationship was much deeper than usual in television licensing.
From the first meetings, The series team was involved not only in reviewing ideas, but also in shaping characters, scenes, and dialogue.Kripke and his writers helped define the major themes of the story, the role of each new character within the plot, and the treatment of powers, making sure that everything sounded and felt authentic.
This collaboration went beyond simple approval processes. The original creators even wrote some of the dialogue.According to Arvore, this makes the narrative fit naturally with what viewers already know about the series and its spin-offs, avoiding the feeling of a soulless derivative product.
In addition, Sony Pictures Virtual Reality and the production team shared with the studio detailed production design materialsFrom visual references of The Seven's conference room to floor plans of spaces like Voughtland, this has allowed for the recreation of key locations with a high degree of fidelity, while also leveraging VR to offer new ways to explore them.
The result, according to the parties involved, is a experience with a level of authenticity rarely seen in licensed adaptationsThe goal has been to go beyond mere fanservice and build a story parallel to the events of the series, with its own moral conflicts, new antagonists, and consequences for the world of The Boys.
The series' cast, recognizable tone, and nods to fans
One of the big draws for fans of the franchise is that Several actors from the television cast will reprise their roles in Trigger WarningAmong the confirmed names are Laz Alonso as Mother's Milk, Colby Minifie as Ashley Barrett, and PJ Byrne as Adam Bourke.
In addition to them, the participation of Jensen Ackles in a twisted, original version of Soldier Boyadapted to the context of the video game. While not all the characters that will appear have been detailed yet, it has been hinted that key figures like Butcher, MM, and Kimiko will play a significant role in the campaign, with scenes designed to be experienced in VR.
The presence of the original cast not only serves a commercial purpose: It serves to provide energy and continuity to the universeThe voices, gestures, and tone of the characters help make the playable sequences feel like natural extensions of the series, something especially relevant when the player is sharing the scene in first person with these figures.
The game also includes Layers of humor, social commentary, and visual Easter eggs scattered throughout the scenesThese are designed to reward those who explore carefully and are familiar with the lore of The Boys and its spin-offs, such as Gen V or Diabolical. The developers point out that this "satirical voice" is very present in posters, fictional advertisements, and small environmental details.
The general promise is that The satirical, violent, explicit, and politically charged tone of the franchise will remain intact., although translated into an interactive language where the player's decisions, and not just the cinematics, mark the development of the most tense and unpleasant scenes.
Franchise context and expectations in Spain and Europe
The announcement of The Boys: Trigger Warning comes right after Amazon revealed the release date of the fifth and final season of the seriesThe television franchise, produced by Sony Pictures Television and Amazon MGM Studios, already includes several spin-offs: Gen V, the anthology series The Boys Presents: Diabolical, the upcoming prequel Vought Rising, and a project set in Mexico that is still in development.
With this expansion, The brand is strengthening its presence in a European market that is very receptive to irreverent and critical proposals regarding the classic superhero.In Spain, where The Boys often appears in the rankings of most talked-about series on social media, the arrival of a VR game with the series in its final stretch could serve as an additional draw for PS5 and Meta Quest users.
For Sony Pictures Virtual Reality, Trigger Warning joins a line of projects that They seek to adapt major audiovisual licenses into immersive formatsa trend that shares the spotlight with others recent titles like Stranger Things VR or Deadpool and the Teenage Mutant Ninja Turtles' forays into this territory. The difference, in this case, is the emphasis on a much more aggressive and adult satire.
ARVORE, which already has proven experience with Pixel Ripped, insists that VR It allows them to explore the more uncomfortable and visceral side of The Boys universeThe idea is that the player cannot "look away" at key moments, something that fits well with the way the series has dealt with issues such as abuse of corporate power, media manipulation, or the idolization of toxic public figures.
Although specific details about game modes, duration, or possible additional options designed for the European audience—such as dubbing or subtitles in multiple languages—, everything points to that Spain and the rest of the continent will receive the game simultaneously. thanks to the global launch through Sony and Meta's digital stores.
The Boys: Trigger Warning is shaping up to be a risky but coherent extension of the television phenomenonTaking advantage of the series' final stretch to open a new front in virtual reality, this project, featuring an original story, the direct involvement of Eric Kripke and his team, the participation of some of the original cast, and a gameplay approach that embraces over-the-top violence, dark humor, and moral conflict, aims to become a must-see for fans of The Boys in Spain, Europe, and the rest of the world who own a VR headset ready for the mayhem.
Passionate writer about the world of bytes and technology in general. I love sharing my knowledge through writing, and that's what I'll do on this blog, show you all the most interesting things about gadgets, software, hardware, tech trends, and more. My goal is to help you navigate the digital world in a simple and entertaining way.

