- DLSS-4.0 introduces Multi Frame Generation (exclusive RTX 50) and reduces latency with NVIDIA Reflex.
- More than 125 games and apps already supported; the fastest adoption of an NVIDIA gaming technology.
- Complete release lists and latest additions: GTA V Enhanced, Hellblade II, The First Descendant, and more.

The adoption of DLSS-4.0 It's going like a shot: titles are added every week and NVIDIA is already talking about hundreds of games and applications with RTX technologies.. In a scenario where the demands of hardware, DLSS 4.0 has become the trump card for enjoying top-notch graphics without sacrificing outrageous FPS rates.
In this guide you will find all the essentials in one place: What DLSS 4.0 and its Multi Frame Generation offer, what you need to take advantage of it, the list of games confirmed for release, titles that have already been updated or will arrive with support and the latest news from drivers and let's give some techniques. Let's get down to business.
DLSS 4.0: What it is and why it matters
DLSS 4.0 is the new twist on supersampling by IA from NVIDIA, and introduces a key improvement: Multi Frame Generation (MFG)This technique allows the AI to generate up to three additional frames for every one the GPU renders traditionally, dramatically increasing performance.
According to NVIDIA, performance increases of up to 100% can be achieved with MFG. 800% under favorable conditions, while the system maintains a contained latency thanks to NVIDIA SLR. It's not smoke: Reflex coordinates with DLSS 4 to minimize input lag even when FPS skyrockets.
The DLSS 4.0 AI model uses a vision transformer (a more modern approach than previous versions), with two direct effects: less ghosting on elements that leave a trail and Greater image stability in scenes with a lot of movement. Added to this is an optimized generation model that, according to the company, performs 40% faster and consumes 30% less VRAM than previous iterations.
Important: Multi-Frame Generation It is exclusive to GeForce RTX 50 series GPUs. Still, the DLSS 4 ecosystem also includes improvements such as DLSS Super Resolution, DLAA and Ray Reconstruction that can benefit other RTX families, with support expanding game by game.

Requirements, compatibility and configuration
If you want to activate the Multi Frame Generation of DLSS 4.0, you will need a GPU GeForce RTX 50 (RTX 5090, 5080, 5070, or 5070 Ti), now available on the market. Note: MFG doesn't work on RTX 40, but it does work on many games. Yes, you will be able to use traditional Frame Generation (previous generations), as well as DLSS Super Resolution and Reflex. If you're interested in learning about scaling and frame rate alternatives, look at solutions like ASR and FSR.
DLSS 4.0 officially debuted on January 30, coinciding with the arrival of the RTX 5090 and 5080. Since then, the list of compatible games has continued to grow, and there are weeks with consecutive announcements. Keeping GeForce Game Ready Drivers Up to Date It is essential to get support for the latest titles and access to optimized profiles.
NVIDIA has also announced that, for titles that already used previous DLSS, DLSS 4.0 updates the underlying models improving quality and performance, and that from its official app you will have the option to choose the DLSS model preferred with custom settings. This gives you room to fine-tune the balance between sharpness, stability, and FPS for each game.
In terms of adoption, the global number of software with RTX technologies has grown from over 700 titles a More than 800 According to the latest announcements, within that total, DLSS 4 together with MFG started surpassing 100 compatible games and already exceeds 125, with new additions every week and peaks of ten “day one” releases in certain months.

Games compatible with DLSS 4.0 at launch
DLSS 4 came hand in hand with a extensive list of “day one” titlesBelow is the list compiled from available sources (including name variants as reported):
- A Quiet Place: The Road Ahead
- Akimbot
- Alan wake 2
- Aunt Fatima
- Backrooms: Escape Together
- Bears in Space
- Bellwright
- Crown Simulator
- Cyberpunk 2077
- d5 render
- Deceit 2
- Deep Rock Galactic
- Deliver Us Mars
- Deliver Us to Mars
- DESORDRE: A Puzzle Adventure
- Desynced: Autonomous Colony Simulator
- Diablo IV
- Direct contact
- Dragon Age: The Veilguard
- Dungeonborne
- Dugeonborne
- Dynasty Warriors: Origins
- E
- Flintlock: The Siege of Dawn
- Fort Solis
- frostpunk 2
- ghostrunner 2
- God of War Ragnarok
- Gray Zone Warfare
- Ground Branch
- Hitman: World of Assassination
- Hitman World of Assassination
- Hogwarts legacy
- ICARUS
- Icarus
- Immortals of Aveum
- Indiana Jones and the Great Circle
- Jusant
- JX Online 3
- crystal
- Layers of Fear
- Liminalcore
- Lords of the traps
- Marvel Rivals
- Microsoft Flight Simulator 2020
- Microsoft Flight Simulator
- Microsoft Flight Simulator 2024
- Deadly Online 2
- Naraka: Bladepoint
- Naraka bladepoint
- Need for Speed Unbound
- Once human
- Outpost: Infinity Siege
- Outpost: Infinity Seige
- Pax Dei
- Payday 3
- Qanga
- QANGA
- Ready or Not
- Remnants II
- Satisfactory
- Scum
- SCUM
- Senua's Saga: Hellblade II
- Senua's Saga: Hellblade II
- Silent Hill 2
- Skye: The Misty Isle
- Slender: The Arrival
- Squad
- STALKER 2: Heart of Chornobyl
- STALKER 2: Heart of Chernobyl
- star wars outlaws
- Star Wars Jedi: Survivor
- Starship Troopers: Extermination
- Still Wakes The Deep
- Still Wakes the Deep
- Supermoves
- Drive Unlimited Solar Crown review
- The Axis Unseen
- The Black Pool
- The Finals
- THE FINALS
- The First Descendant
- The First Descendant
- The Thaumaturge
- Torque Drift 2
- Tribes 3: Rivals
- witch fire
- World of Jade Dynasty
In addition to that Boot, NVIDIA confirmed that several highly anticipated games will incorporate DLSS 4 with MFG and the rest of the DLSS package when it goes on sale: Lost Soul Aside, Mecha BREAK, Phantom Blade Zero, Stellar Blade, Tides of Annihilation y Wild Assault.

Big announcements and future support already confirmed
At Computex 2025, NVIDIA noted that DLSS 4 with MFG for the RTX 50 It already had more than 125 games and apps, and that another ten titles would be released with DLSS 4 from day one (seven of them in that same month). Specifically, DLSS and RTX technologies that will be coming to DOOM: The Dark Ages, F1 25, FBC: Firebreak, inZOI, LIGHT OF MOTIRAM, MindsEye, NARAKA: BLADE POINT, Portal with RTX, RoadCraft, Splitgate 2, WUCCHANG: Fallen Feathers, now the creation apps Chaos Enscape y Autodesk VRED.
In addition, two technical milestones: DOOM: The Dark Ages will add path tracing y DLSS Ray Reconstruction in June, while NARAKA: BLADE POINT will do the same May 22These are advances that significantly improve image quality, with cleaner ray reconstruction and less noise.
On the exclusivity and extras front, NVIDIA confirmed that Alan wake 2 You will receive an update with RTX Mega Geometry (exclusive to the RTX 50 series), and that Indiana Jones and the Great Circle will add support to RTX Hair in an upcoming update. These are technical enhancements that, along with DLSS 4, take visual fidelity to the next level.
For its part, there are several projects that have been announced with assured support for DLSS 4: The Witcher 4, Doom: The Dark Ages, Dune: Awakening y Black StateThe good news is that the list keeps growing, week after week, as developers finalize builds and release patches.
A has also been updated Zorah technical demo in Unreal Engine 5, which puts the focus on neural rendering advances with GeForce RTX 50 Series and AI. Ideal for seeing how Multi Frame Generation behaves in complex scenarios and comparing it with traditional methods.

Games that just received DLSS 4 and Multi Frame Generation
Among the latest batches of controllers Game Ready, NVIDIA has been rolling out full DLSS 4 support (MFG, DLAA, and Reflex) to several recent games. In a notable announcement, five titles became compatible: Killing Floor 3, WUCCHANG: Fallen Feathers y The First Descendant, together with Wildgate, and a major update of VALUE with Unreal Engine 5 in preparation.
Another much talked about batch was the one that brought DLSS 4 with MFG to GTA V Enhanced, Senua's Saga: Hellblade II, Titan Quest II y Supraworld. Here are some striking facts: in GTA V Enhanced, with an RTX 50, the FPS rate in 4K with ray tracing and maximum settings can be multiplied by 3,9. And in Hellblade II, Reflex helps cut latency by up to 57% after its latest improvements.
Titan Quest II also adds DLAA for a cleaner image and lower latency, while Supraworld It comes with active support for DLSS 4 and DLAA out of the box (ahead of its release on August 15th, XNUMX).
In parallel, another weekly update added new features to popular games: Marvel Rivals (Season 3), RoboCop: Rogue City – Unfinished Business y War Thunder. In Marvel Rivals, RTX 50 users can pull out DLSS 4 with Reduced latency by Reflex, and NVIDIA talks about multiplying the FPS by five at 4K, reaching up to 230 FPS with an RTX 5070 under ideal conditions.
Finally, remember that all these supports come through the drivers. GeForce GameReady. If you want to squeeze every improvement, it's time to keep the drivers up to date from the NVIDIA Hub; each package typically includes game-specific profiles and optimizations.

More confirmations, day-one patches, and curious cases
Among the weekly announcements, some notable names have stood out. Stellar Blade I arrive with DLSS 4 and Multi Frame Generation from day one, plus Frame Generation support for the RTX 40 series and Super Resolution, and as icing on the cake, NVIDIA SLR to cut latency.
Dune: Awakening has also been joined by DLSS 4 (including MFG for RTX 50), plus DLSS Super Resolution and Reflex. This isn't the only release or update: in approximately three months there will be a DLC de Indiana Jones and the Great Circle that will incorporate DLSS-4, Ray Reconstruction and full ray tracing. And another recent patch added DLSS 4 to Marvel's Spider-Man 2, which already had Frame Generation and other ingredients of the RTX ecosystem.
There was also a batch with eight additional titles to the list: MindsEye (already available), Mecha BREAK (July 1), REMATCH (19 for June) and Dragonkin: The Banished (already available), among others. A continuation that confirms that the DLSS 4 adoption is being the fastest of NVIDIA's history in gaming.
If you're wondering about the magnitude of the ecosystem, global RTX numbers have gone from exceeding 700 games and applications to be placed above the 800. Within that total, DLSS 4 with MFG began surpassing one hundred titles and There is already talk of more than 125At some events, up to ten launches have been confirmed with support from day one.
As a final note on compatibility: DLSS 4 is not “exclusive” to the RTX 50 as a whole; what is exclusive to the 50 series is the Multi Frame Generation. Other improvements to the DLSS ecosystem (such as Ray Reconstruction or DLAA) can be used in other RTX families, as long as the game supports it and you update to the latest drivers.
Practical tipIf a game already uses DLSS 2/3, it's worth checking if it's been patched for DLSS 4 and if the developer has enabled model selection from the NVIDIA app. Sometimes the difference between profiles is subtle, and other times clearly marks the sharpness or stability of the moving image.
And let's not lose sight of the "classics" that are being updated: Grand Theft Auto V Enhanced has been updated with Multi Frame Generation and DLSS 4, adding to DLSS Super Resolution 3 and Reflex that I already had. On compatible devices, the change you can see it with the naked eye in 4K, especially if you play with ray tracing and everything at full blast.
For those of you who play competitively, the technical leap of VALORANT with Unreal Engine 5 opens the door to more modern DLSS integrations. While deployment isn't immediate, support for the new driver indicates that NVIDIA is paving the way to incorporate these improvements into eSports titles as well.
In short, DLSS 4 has established itself as a pillar of the RTX ecosystem. It doesn't revolutionize every week, but it does standardize and expand on a foundation of improvements that, as of today, are hard to ignore if you care about playing in high fidelity, fluidity and low latency.
Between what was unveiled at CES 2025 and subsequent events, the message is clear: if you have an RTX 50, Multi Frame Generation is your new best friend; if you're on RTX 40 or older, DLSS Super Resolution, DLAA, Ray Reconstruction and Reflex continue to offer tangible improvement with each new wave of patches.
There is one last piece left: Portal with RTX and other showcase experiences continue to serve as a benchmark for extreme imaging advancements. With Path Tracing, Ray Reconstruction, and DLSS at their maximum, they are the perfect laboratory for understanding where they make a difference these technologies and how they scale to 1440p and 4K.
The overall picture is clear: the list of games with DLSS 4 support keeps growing, with “Day one” releases, weekly patches and engine improvements ranging from co-op shooters to action RPGs, simulators to open-world icons. If you update drivers and enable Reflex, the jump in smoothness and response It is very worth it.
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