Erosion, the new open-world roguelike with time travel

Last update: 26/11/2025
Author Isaac
  • Erosion combines isometric roguelike action, voxel open world, and time loops, where each death advances a decade and changes the state of the world and the characters.
  • The player embodies a father attempting to rescue his kidnapped daughter, while the Living Column distorts There and transforms towns, factions, and regions with each time jump.
  • The game offers procedurally generated dungeons, a destructible open world, and over 100 skills, with surreal weapons, customizable vehicles, and varied activities such as duels, races, and bounty hunting.
  • Erosion will arrive in early access on PC and Xbox Series in spring 2026, with full release later for PS5, Xbox Series and PC, including availability on Game Pass.

Erosion roguelike video game

Erosion has become one of the names that is generating the most buzz within the modern roguelike scene, and with good reason. The new offering from Plot Twist, the studio known for The Last Case of Benedict Fox, along with publisher Lyrical Games, blends isometric action, open world, voxel art, and time travel in a post-apocalyptic Wild West unlike almost anything you've seen before, and evokes, in certain passages, a new trip into the nightmare.

In this title you embody A desperate father trying to rescue his daughterKidnapped by a chieftain and taken to an enigmatic structure known as the Living Column or the Pillar, capable of twisting time and devouring entire civilizations. The twist comes when, each time you die, you don't simply return to the beginning, but rather the world advances a decade: your daughter ages, social factions change, and the towns cease to be what you remember. This idea that the world itself also "retry the run" with you is the defining characteristic of Erosion.

An open-world action roguelike with time loops

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Erosion presents itself as an isometric action roguelike in a huge open world.where death is not just a penalty for the player, but a true earthquake for the game's universe. Plot Twist combines the classic procedurally generated dungeon structure with a hand-designed outdoor environment that serves as a nexus, testing ground, and chaotic playground.

Far from being just “another run”, Every attempt in Erosion is marked by the time-jump mechanicIf you fall in battle, the protagonist awakens ten years later. That decade that passes abruptly isn't just a number; it's reflected in the characters' appearance, the political situation of the factions, and the very social geography of the map. What is a quiet village today may have become a delusional cult tomorrow.

The setting blends a post-apocalyptic Wild West with futuristic technology and voxel aestheticsYou'll see classic revolvers alongside guided smart pistols, souped-up vehicles cruising through desert salt flats, and gigantic voxel structures crumbling under enemy fire. All of this is presented with an isometric camera reminiscent of the greats of the tactical action genre, but with the pacing of a bullet hell.

This combination of genres and visual elements makes Erosion shouldn't just be "another roguelike"but a proposal that draws on references like Sifu (due to aging and the passage of time) and classic dungeon crawlers, but taken to an open world context where your decisions leave a persistent mark.

Action in Erosion roguelike game

The story: a father, a daughter, and a Column that devours time

At the center of it all is a premise as simple as it is powerfulYour daughter has been kidnapped by a chieftain and taken to the Living Column, a strange, sentient rock formation—also called the Pillar in some descriptions—that feeds on civilization and distorts time at will. Your objective is to fight your way to this impossible place before it's too late for her.

What complicates the mission is that Each death advances the timeline by ten years.When you fail in a dungeon or are killed in a firefight in the open world, you don't respawn in the same spot: you wake up a decade later. This time jump affects everyone, starting with your own daughter, who ages as you repeat the attempt over and over, anxious that you might find her as an old woman… or never find her at all.

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The Living Column acts as epicenter of temporary corruptionAround you, villages, farms, and cities transform with each cycle. You might stumble upon a humble peasant farm in one timeline, and after your next death, discover that a fanatical cult worshipping the so-called Great Ancestral Rooster has taken root there. Or the small shop you helped build with a side quest might now have grown into a commercial empire dominating an entire region.

This approach transforms the narrative into a succession of possible futures which you can observe, alter, and revisit from different angles. Factions change leaders, some characters age, others disappear, new opportunities and threats arise, and your role in history is rewritten again and again based on the decisions you made in previous decades.

How the time and death mechanics work

The great gameplay peculiarity of Erosion is the way in which It treats death as a time-consuming resourceInstead of a completely independent run like in other roguelikes, the timeline advances and everything adjusts to this new reality. The world doesn't wait for you to catch up: it evolves with you or in spite of you.

Every time you die, You wake up 10 years later in a different version of the worldThe consequences of your past actions remain: factions remember your decisions, buildings remain destroyed if you razed the area, alliances persist or break down over time, and the characters you helped may have grown stronger into undisputed powers.

grace is that Not all consequences are positive.The aforementioned farm could degenerate into a dangerous cult; a group of merchants you helped could become a ruthless oligopoly; even entire regions are transformed based on how you interacted with them decades ago. This approach forces you to think long-term and assess which risks are worth taking on each run.

Although the timeline advances with each death, the game also offers tools for manipulating the timelineOvercoming dungeons or completing key objectives in the open world grants you resources, abilities, and opportunities to "travel back" through certain narrative and gameplay systems, altering the fate of the world and your daughter. It's not a classic time travel experience where you undo everything, but rather a way to reinterpret and redirect your own story with more power and more information.

In this context, the question posed by the study —“Can you save your daughter before she grows old and dies?”— becomes the common thread in every decision you makeIt's not just a mechanical challenge, but a constant pressure that makes each death weigh much more than a simple "Game Over" screen.

Voxel open world: exploration, factions, and activities

Far from limiting the experience to dungeon chains, Erosion is betting on a desolate yet vibrant open worldDesigned by hand but supported by dynamic systems that keep it constantly changing, this futuristic Wild West landscape is built with voxel aesthetics, allowing not only a highly recognizable look but also a high degree of environmental destruction, similar to the Minecraft voxel maps and its oddities.

During the exploration you can Join peculiar factions or just act like a hooliganAmong the possibilities shown are joining local cults, stealing shiny vehicles to cruise the salt flats, or gambling like crazy at the Al Casino. There are also more leisurely activities like fishing for creatures buried under the sand, as well as bounty hunting assignments or participating in duels in true Western style.

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The world is dotted with side missions that are not mere fillerCompleting quests can unlock permanent upgrades, open new routes, alter a region's economy, or completely change the fate of a town. These optional stories are integrated into the timeline: decades after helping a minor character, you might find them transformed into a key figure in the plot, or their failure might lead to a much more hostile future.

In addition to exploring on foot, Customizable vehicles play an important roleThey serve both to move at high speed across the map and to participate in specific activities, such as races in the salt flats or chases against enemy gangs. This driving layer adds variety to the gameplay, moving it away from the typical "dungeon-dungeon-dungeon" structure.

All this highly destructible voxel context makes Each confrontation could end up changing the very scenario itself.It is not uncommon that, after an intense firefight or a particularly tough boss, the place where the fight began no longer resembles what it was before, with walls knocked down, buildings half-collapsed, and cover reduced to dust.

Frenetic combat: isometric action and bullet hell

In terms of gameplay, Erosion focuses on intense and very dynamic battles Viewed from an isometric perspective, the pace is similar to that of a bullet hell game: projectiles everywhere, attack patterns that force you to move nonstop, and situations where space management is as important as aiming.

The procedurally generated dungeons are designed as dungeon crawler challenges filled with enemies and bossesEach raid forces you to carefully manage your resources and learn the patterns of each creature, but also to improvise, since the destruction of the environment can open paths, destroy cover, or trigger collateral explosions that completely change the course of the confrontation.

The open-world action maintains that same frenetic tone, although it blends with more organic encounters and emerging eventsYou might find yourself caught in a shootout while crossing gang territory, responding to an ambush in the middle of the desert, or intervening in an attack on a caravan. All this while trying not to die "too soon," knowing that each death takes you ten years further from your daughter.

The destructible nature of the environments implies that Coverage is never completely reliable.Walls crumble, parapets collapse, and any object can be reduced to dust if the battle drags on long enough. This forces you to constantly move, to never rely on a corner to save you forever, and to use the environment as another weapon, triggering collapses or explosions to your advantage.

Surreal arsenal and over 100 skills

If there's one thing that stands out in Erosion, it's the varied and outlandish nature of its arsenalAlthough it starts with a Western foundation—with bows, revolvers, and classic firearms—it quickly expands into much more outlandish concepts. There are ritual bows that feed on your own blood, homing smart pistols that pursue enemies, and legendary weapons like the Ebony Rooster, capable of firing eggs that ricochet across the stage, sowing chaos; as in other lists of unique weaponsHere, weapon design is a key attraction.

This repertoire of weapons is complemented a very broad system of skills and modifiersWith over 100 options to customize your playstyle, you can specialize in crowd control, burst damage, extreme mobility, or summons, among other possibilities, creating builds that fit the way you like to approach each run.

The title encourages players to experiment with absurd and creative combinationsNothing prevents you from assembling an army of combat cats to follow you everywhere, deploying orbital turrets to obliterate everything that moves from the sky, or even cloning yourself to flood the screen with versions of yourself firing nonstop. That mischievous and somewhat surreal tone blends seamlessly into the post-apocalyptic setting.

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With each run, the weapons and abilities you unlock will increase. strengthening your ability to alter the timelineSucceeding in a dungeon or an open-world objective not only rewards you in the short term, but also better prepares you for future runs, allowing you to face more dangerous routes, tougher enemies, and decisions with greater narrative impact.

Total destruction of the environment and voxel chaos

Voxel aesthetics is not just a matter of visual style: It functions as the basis of a very deep destruction systemEach wall, building, or structure is made up of blocks that can disappear under fire from the player or enemies, transforming the battlefield as the combat unfolds.

In practice, this translates into completely destructible scenarios where nothing remains untouched if the confrontation escalates. Demolishing walls can open up lines of fire, create new escape routes, or expose enemies who thought they were safe behind solid cover. At the same time, that destruction can backfire if, for example, you inadvertently remove the only shield protecting you from a particularly aggressive boss.

This approach reinforces the sense of controlled chaos that characterizes the game. The developers promise Bullet hell-style combat filled with effects and voxel physicswith projectiles piercing walls, explosions tearing off entire pieces of the scenery, and shootouts turning recognizable locations into veritable wastelands of rubble.

The state of the world after each battle is not merely decorative. Upon returning to the same place years later, You can find it marked by the ravages of your past actionsThis adds an extra layer of coherence to the narrative of a changing future. The world doesn't just age; it also bears the scars of your decisions.

Platforms, early access, and launch window

Lyrical Games and Plot Twist have confirmed that Erosion will opt for a staggered launch supported by early access programs. The idea is to refine the roguelike balance, faction behavior, and the impact of time-based decisions with the help of the community.

The game will first arrive in the form of early access to PC (Steam and Microsoft Store) and Xbox Series X|Sthrough Steam Early Access and Game Preview respectively. This phase is planned for spring 2026, a period in which it will also be available through Xbox Game Pass Ultimate and PC Game Pass, making it easier for many players to try it from day one.

Once this open development phase is complete, Version 1.0 will be released later that same year.expanding the number of platforms. That's when the game will also launch on PlayStation 5, along with the final version for Xbox Series and PC. This way, all major systems will receive the title when the experience is polished and all its core content is available.

Although it has not been finalized at the moment an exact date beyond the spring window for early accessThe trailers shown at the Xbox Partner Preview already reveal a fairly advanced state of development: playable missions, fluid combat, environmental destruction, and several examples of divergent timelines in action.

Erosion is emerging as a very ambitious open-world roguelikeThis game blends the constant tension of the passage of time, the freedom of a large, destructible map, a wild arsenal, and a progression system that doesn't forget what happened in previous runs. If you're drawn to games where death has real consequences, the idea of ​​seeing how your actions resonate decades later, and the quirky charm of a post-apocalyptic voxel western, this game has a good chance of grabbing your radar when it's released.