Yoke, throttle, and pedal configuration in Microsoft Flight Simulator

Last update: 08/09/2025
Author Isaac
  • Drivers and compatibility ensure that Windows recognize all axes.
  • RJ12 vs USB: Changes how pedals appear and are managed.
  • Testing joy.cpl and adjusting sensitivity within MSFS.

MSFS flight control configuration

If you have just released a yoke, a throttle and rudder pedals to fly in Microsoft Flight Simulator, this is your site: here you'll find a practical and organized guide to make everything work the first time. We cover both connections RJ12 and USB such as driver installation and configuration within the simulator.

The compatibility of hardware And the small details in Windows make all the difference. By following the suggested steps, you'll be able to verify in the game controller control panel that the axes are responding, calibrate the sensitivity, and understand why, in certain cases, your PC doesn't display the name of the pedals even though they're perfectly set up. recognized and operational.

What do you need before you start

To keep everything running smoothly, it's a good idea to confirm that you meet the basic system requirement: a PC with Windows® 10 or newerThis ensures compatibility with current drivers and the calibration tools we'll be using.

As for hardware, we will be working with several popular devices in the simulation community: pedals TFRP T.Flight Rudder Pedals, complete kits and quadrants from the Thrustmaster ecosystem, and references related to yokes such as those from Logitech. This guide is designed to integrate with Microsoft Flight Simulator and with typical general aviation accessories and commercial.

If you are configuring a mixed set, it is common to see combinations such as the T.16000M FCS Flight Pack, T.Flight Full Kit X, TWCS Throttle, TCA Quadrant (Airbus Edition) and TCA Quadrant (Boeing Edition), as well as the TCA Yoke Boeing Edition. All of these can coexist as long as you respect the connection methods and have the correct drivers.

An important detail about physical ports: certain Thrustmaster devices include a specific connector for pedals. This port is usually RJ12 and may appear labeled as “TFRP” or “Rudder.” Later, you’ll see why choosing between RJ12 or USB changes the way Windows and games identify your pedals.

Pedal Connection Methods: RJ12 vs. USB

With the TFRP T.Flight Rudder Pedals you have two possible options. The first is to connect them via RJ12 to a compatible Thrustmaster device (e.g. TWCS Throttle, T.Flight Hotas 4, T.Flight Hotas One, TCA Yoke Boeing Edition, TCA Quadrant Airbus Edition or TCA Quadrant Boeing Edition) and then connect that device to the PC via RJXNUMX. USB.

The second method is to use the T.RJ12 USB ADAPTER. In this case, you connect the pedals' RJ12 cable to the adapter and then plug it into your computer via USB. This method turns the pedals into independent devices in the eyes of Windows and the operating system. simulator.

What changes between the two? When you use RJ12 to a Thrustmaster device, the pedals become part of the axles of that main device. This means that the name “TFRP T.Flight Rudder Pedals” will not appear in the system's gaming device list; you will only see the USB device connected (e.g., the quadrant or joystick). However, if you use the USB adapter, the pedals will appear with their own input on the control panel.

Both methods are valid in Microsoft Flight Simulator. Choosing one or the other depends on whether you prefer to centralize inputs on a single peripheral (RJ12 to manufacturer's hub) or have each axis as a separate device (dedicated USB). For many users, the second option makes it easier to identify the rudder axis when assigning controls within the simulator.

msfs control settings

Installing drivers: first, get the right drivers

Before plugging anything in, install the latest drivers of the device that will act as the “host” if you are going to use RJ12. That is, if your pedals will be connected to the TWCS Throttle, a TCA Quadrant or a TCA Boeing Edition yoke, make sure to download and install the specific driver from the product page, in the section Drivers.

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This step is key: at the end of the installation, restart your computer to complete the changes. A restart prevents conflicts with previous drivers and helps Windows correctly register the combined axles when the manufacturer's hub detects that you have pedals in its port. RJ12.

If you choose the T.RJ12 USB ADAPTER, install the latest Unified Drivers Package available from the TFRP T.Flight Rudder Pedals pages or from the adapter itself. This makes the pedals appear as a separate USB device with their own own panel of tests.

On compatible devices, the RJ12 port may be labeled “TFRP” or “Rudder.” Check the screen printing to avoid confusion with other connectors, and always use cables in good condition to avoid signal loss. analog axes.

Step-by-step connections

RJ12 Connection: Connect the TFRP's RJ12 cable to the socket on your Thrustmaster device (joystick, yoke, throttle, or quadrant). Then, plug that device into your PC's USB port. Windows will recognize the main unit and, within it, the axes of your controllers. pedals.

Connection with USB adapter: Insert the RJ12 connector of the pedals into the T.RJ12 USB ADAPTER and connect the adapter to the PC via USB. In a few seconds, Windows should identify a new game controller with drivers loaded from the unified package.

If you've previously connected the hardware, but without drivers, unplug it, install the appropriate software, and plug it back in after a reboot. This procedure usually prevents devices with configurations from "hanging." incomplete.

Please note that with RJ12, the name “TFRP T.Flight Rudder Pedals” will not be displayed in the list of game devices. This is not a bug: it is expected behavior when the pedals are part of the game's axles. host.

Checking on Windows: joy.cpl and Control Panel

To test that everything is responding, use the classic Windows tool. Press the Windows + R keys to open “Run,” type joy.cpl and confirm with OK. The “Game Controllers” window will open.

In that list, select the corresponding product. If you connected the pedals via RJ12 to, for example, a TWCS Throttle, you'll see that throttle. If you connected it via the USB adapter, an entry with the name of the pedals should appear. pedals.

Click on “Properties” and check the Test tab. In RJ12 configurations, the TFRP axes will appear integrated into the host panel, usually under a section or area associated with “Pedals” or the rudder axis. Move the rudder and verify that the bar or indicator moves smoothly and without anomalous dead zones.

If you notice jumps or an incomplete range, verify that the connectors are properly inserted, reinstall drivers, and, if necessary, perform a calibration. Avoid extending RJ12 cables excessively to avoid introducing noise into the axis signal. analogical.

Configure and calibrate in Microsoft Flight Simulator

With Windows validated, open Microsoft Flight Simulator and go to Options > Controls. Select the device whose rudder axis you want to assign. If your pedals are RJ12 to a quadrant, the axis will appear within the quadrant device; if they are with the adapter, you will see the standalone device.

Look for the “Rudder” or “Rudder Axis” mappings. Assign the physical axis by moving the pedals so the game detects the input. Do the same for the left and right toe brake if your pedals have separate axes for each. toe brakes.

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Adjust the sensitivity in the “Sensitivity” tab of MSFS. A little “Response Curve” can smooth out the center and improve taxi and landing accuracy. Reduce “Dead Zone” if you notice laziness at the start of movement, and control “Extrema” (saturation) to prevent the rudder from saturating too early or from becoming stuck. corto.

Save a specific profile for each aircraft or aircraft family. Light aircraft typically appreciate smoother turns and less dead zone; in heavy jets, a slightly more stable center helps keep the axis in line during filming.

If you are using a yoke with quadrants (TCA or TWCS) and TFRP pedals via RJ12, check that there are no duplicate rudder axis assignments on another device. Duplicate entries cause jerking or the rudder to "snap" back to center unintentionally, which is very frustrating during taxiing and on the runway. approach.

Particularities when combining ecosystems

The following devices work well with TFRPs via RJ12: T.Flight Hotas 4, T.Flight Hotas One, TCA Yoke Boeing Edition, TWCS Throttle, TCA Quadrant Airbus Edition, and TCA Quadrant Boeing Edition. Make sure you have the latest driver package for each one in their official section. Drivers.

If you prefer to keep each peripheral separate, the T.RJ12 USB ADAPTER gives you complete independence. Having pedals as their own device makes it easy to isolate problems, disable duplicate mappings, and perform quick tests in the control panel. Windows.

For other brands of yokes (e.g. Logitech), please refer to their manuals. PDF official to learn about the peculiarities of axes, modes and calibration. Although the general flow is similar, some devices have specific utilities and default values. default different.

Regardless of the brand, the key principle is the same: install drivers, check entries in joy.cpl, assign and adjust sensitivity in the simulator, and prevent two devices from governing the same axis at the same time. time.

Recommended tests before the first flight

On the game controller control panel, slowly move the wheel from tip to tip. The bar should move smoothly and linearly. Repeat the test by pressing the left and right brakes, observing that both reach 100% without jumps.

In MSFS, load an aircraft at an airport with wide taxiways. Make a short run at low speed to check that the turn is responsive and that the aircraft is not snaking. Adjust the rudder curve if you notice too much rudder in the center or too little rudder. professional .

Make a takeoff run in a moderate crosswind and observe the rudder correction. A progressive and controllable response indicates that the sensitivity is correct. If the airplane zigzags, add some dead zone or a larger curve. soft.

Perform a touchdown and, during the landing roll, test the left and right toe brakes to maintain trajectory. They should apply independently and without jerking, confirming that the assignments in MSFS are correct. correct.

Troubleshooting common problems

The name “TFRP T.Flight Rudder Pedals” does not appear in Windows: This is normal if you are using RJ12 connected to a Thrustmaster device. In that case, please check the axes within the host panel (TWCS, TCA, etc.), because the pedals are part of its controls.

The joystick doesn't move in joy.cpl, but the drivers are installed: Unplug, restart, and plug back in. Try another USB port and avoid unpowered hubs. Reinstall the latest driver package and confirm the RJ-12 cable is working. settled.

In MSFS, the rudder "fights" with itself: check if there is another rudder axis assignment on the yoke or joystick. Remove duplicates, leave a single axis per function, and save the profile. Enabling input filters can also reduce noise and small oscillations.

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Toe brakes are all-or-nothing: make sure you assign the correct axes (Left Brake Axis and Right Brake Axis) and not digital buttons. Adjust the curve to achieve a wide usable range, especially on short approaches and taxiways. narrow.

Latency or stuttering: Use direct-to-board USB ports and avoid excessively extending RJ12 cabling. Close background software that captures axes (e.g., third-party utilities) while configuring, so that they do not interfere with reading the data. controls.

Common kits and references in home booths

Featured products in This environment: TFRP T.Flight Rudder Pedals as a pedal solution, T.16000M FCS Flight Pack for joystick + throttle, and T.Flight Full Kit X as a comprehensive option to start with a balanced set.

If your focus is commercial aviation, the TCA Quadrant in its Airbus and Boeing variants, along with the TCA Yoke Boeing Edition, offer a well-integrated ecosystem. With RJ12, the pedals are centralized; with a USB adapter, they gain independence for fine-tuning. sensitivity.

The philosophy is to choose a "command center" (yoke or throttle) and decide if you prefer the convenience of RJ-12 or the clarity of separate devices via USB. Either route works great if you respect the order of installation.

For additional documentation on yokes and quadrants from other brands, please consult their official manuals. Although the terminology varies, the verification flow in Windows (joy.cpl) and the axis assignment in MSFS remain the backbone of any setup.

Extra tips for fine tuning

Save different profiles in MSFS: one for light single-engine aircraft, one for turboprops, and one for jets. Changing small things like the curve and dead zone in each profile saves you from having to tweak settings mid-flight. session.

Periodically check that Windows hasn't changed the device priority (this usually happens after updates). If you notice that the simulator is assigning default inputs again, review your profile and disable automatic mappings that you don't need, keeping your device clean. setting.

If you share equipment with someone else, export the MSFS profile to quickly restore your settings. This small habit saves you time and prevents you from wondering if an axis was duplicated or had the wrong sensitivity. optimum.

Finally, practice in mild crosswind conditions. This is the best way to fine-tune the response of the rudder and toe brakes without stress, avoiding surprises on the day you fly a complex approach or taxi through an airport. busy.

With a tidy installation, up-to-date drivers, verification in joy.cpl, and well-thought-out MSFS profiles, the yoke, throttle, and pedals work as a team. Understanding why TFRPs may not appear with their name when using RJ12, how their axes are tested, and how to adjust sensitivity and duplicity is the foundation for enjoying stable flights, straight takeoffs, and precise landings without the headaches of setting.

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