The Imperial Star Destroyers from Star Wars that dominate No Man's Sky

Last update: 27/11/2025
Author Isaac
  • No Man's Sky's modular corvette system has allowed for the recreation of iconic Star Wars ships such as the Death Star, Imperial Star Destroyers, and Venators.
  • These constructions combine a high level of exterior and interior detail, but they require dozens of hours of work and often negatively impact game performance.
  • The community uses Tricks and mods to bypass size and part limits, turning the game into a huge space engineering workshop within a procedural universe.

Imperial Star Destroyer-type ship in No Man's Sky

No Man's Sky has been reinventing itself for years And surprising us with each major update, but nothing has sparked the community's imagination quite like the new modular corvette construction system. What began as just another way to customize our capital ships has become a veritable canvas for mad engineers, digital artists, and Star Wars fans with too much free time.

Between tricks, mods, and off-the-charts creativity, The community has managed to recreate absolute icons of science fictionFrom gigantic Death Stars to near-1:1 scale Imperial Star Destroyers, and even a colossal Republic Venator. All of this within a procedurally generated universe that, in theory, was never intended to handle such space monsters… and yet here we are, watching the game's performance falter with each new insane challenge.

The corvette system in No Man's Sky: Origin of Madness

Star Wars-inspired space construction in No Man's Sky

The starting point for all of this is the modular corvette construction systemIntroduced by Hello Games as one of their major recent innovations, this system allows users to assemble enormous spaceships piece by piece, following specific rules regarding the number of modules, the maximum size, and the functionality of each section of the ship.

These rules aim to maintain a certain balance: size limits, number of pieces limits, and limits on the use of specific modulesIn theory, this prevents players from creating performance-breaking monstrosities or turning the environment into a festival of impossible polygons. But of course, if the No Man's Sky community has taught us anything, it's that when you set limits, they see them as a challenge rather than a rule.

That's where they come into play tricks, mods, and shortcuts which many builders use to circumvent, bend, or even eliminate those limitations. Thanks to this, they have been able to build truly incredible structures, both in size and detail, that rival what we've seen in movies, TV series, or even other construction games like Starfield and LEGO. Fortnite o Minecraft.

The result is that No Man's Sky has become, for many players, a spaceship design studio more so than in a space exploration game. Some people dedicate dozens of hours just to polishing a corvette, without worrying too much about the rest of the content; the goal is to have the most spectacular ship in space.

The Death Star comes to No Man's Sky

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If we're talking about space-related crazy ideas, The Death Star is almost a must-see.Within the realm of science fiction, this battle station eclipses even other legendary ships like the Millennium Falcon or the Enterprise, no matter how much their fans love them. It was only a matter of time before someone tried to bring it into the procedurally generated universe of No Man's Sky.

Since the corvette system has been in the game, Several versions of the Death Star have appearedSome more modest, others gigantic, but few have had the impact of Vilxir's creation, a Reddit user who has earned a prominent place among the game's greatest follies.

Vilxir's version is not a simple rounded base; We are talking about a structure the size of the Anomaly itself.The central station where the players gather. Its Death Star is so large that it can serve, without exaggeration, as a space parking lot for several ships.

Vilxir himself humorously describes it as if he were advertising an apartment: “Large parking, excellent views, although there is often flying debris”Beyond the joke, its construction demonstrates that the scale allowed by the modular system, enhanced by some tricks, is capable of reaching levels that border on the ridiculous… in a good way.

In one of the shared videos, you can see how A Razor Crest and an Imperial Star Destroyer leave the interior of the Death StarThis makes its dimensions quite clear. It's not just a hollow sphere for showing off in photos: it's a functional station that acts as a mobile hangar.

The icing on the cake is in the visual details: lights that simulate the superlaser The main lighting, another light highlighting the hangar area, and an exterior design that immediately recalls the iconic silhouette of the saga. Many players initially thought it was a base built on a planet's surface, but its creator clarified that it's a corvette constructed using the Voyager modular system, meaning it can move freely through space like the original battle station.

Imperial Star Destroyers to scale in No Man's Sky

If building a Death Star already sounds crazy, to match or even surpass that feat with an Imperial Star Destroyer It seems like a direct challenge to the game's performance gods. And yet, the community has raised the bar again with several projects that approach 1:1 scale replicas of Star Wars ships.

One of the most striking examples is the Imperial Star Destroyer created by ThePrecisionTechnician and PaulPK, shared on Reddit by user Ap0llyon. His post makes the enormity of the project clear from the start: he comments that the ship is “almost bigger than the pirate battleship,” one of the most imposing capital ships in the game itself.

The construction, moreover, It does not simply reproduce the exterior silhouetteInside, they've included functional hangars, corridors, and areas dedicated to different game functions. The bridge is recreated with a surprising level of detail, striving to be as faithful as possible to what we see in the films, including the command area where the ship's commanding officer would presumably be located.

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This Imperial Star Destroyer also features rooms and spaces dedicated to the main mechanics of No Man's Sky: areas for managing missions, planetary scanning stations and other technical sections that take advantage of the playable modules, integrating them into the design so that everything is more than just a simple backdrop.

However, everything has a price: These gigantic ships ruin the game's performance.The author himself points out that it's so large that piloting it in third person is impossible without resorting to mods that drastically expand the field of view. And that's not even mentioning the frame rate drops, frame rate cuts, and other problems when too many people crowd into the same area.

Furthermore, it is said that Such enormous ships can cause problems for other players. When attempting to enter the Anomaly, the game's shared social space, the ship is so long that, in practice, it's physically impossible for it to fit into that environment without causing unusual glitches or outright blockages.

The Venator of the Republic: a red and white monster

Another of the most impressive projects that the No Man's Sky community has produced is the Venator-class Star DestroyerThe Starship, one of the Republic's flagships during the Clone Wars, was a model widely recognized by Star Wars fans. It was later adopted and modified by the Empire, earning the nickname "Jedi Cruiser" because many were commanded by members of the Jedi Order.

Reddit user Propzie shared his version of the Venator, leaving everyone speechless. The ship looks like... bright white and red colorsrespecting the classic aesthetic seen in works such as Revenge of the Sith and, above all, the series The Clone Wars, where this type of destroyer stars in spectacular battles.

The overall shape of the ship is recreated with great accuracy: the triangular silhouette, the enormous engines, and the side sections that simulate hangar doors They are positioned very similarly to the original design. Propzie has even gone to the trouble of visually mimicking those side doors where, in the fiction, the hangars open to deploy fighters or shuttles.

So that we wouldn't have to settle for just a few isolated captures, Its creator uploaded a full video to the YouTube channelThe video showcases the ship in detail and explains much of the construction process. It provides a better view of the proportions and internal structure, as well as how the corvette behaves while moving through space.

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Regarding the effort required, Propzie himself shared some interesting data: There The total construction time for the Venator was approximately 30 hours.And that's without even getting into the interior yet, because their plan is to dedicate more time to that aspect in the future. In fact, they estimate that, once completed, around 50% of the internal volume could be truly usable space.

As if all this were not enough, the same author has also raised an Imperial-class Star DestroyerDemonstrating that he's not content with just one galactic monster. His work transforms No Man's Sky into a kind of interactive Star Wars museum, where you can explore in first person spaces that, until now, we had only seen on screen.

Extreme redesigns and perfectionism: the work of builders

Behind these titanic creations there are not only hours of gameplay, there is also a fairly high level of personal demandMany builders acknowledge that they redo their designs several times until they are satisfied with the shape, proportions, and ease of use within the game itself.

A good example can be found in those who speak of having redesigned their ships “from scratch” after several previous attempts. There are players who even say that "they're not going to try anymore" because they feel that, finally, they have found a version accurate and comfortable enough to really use it in their day-to-day gameplay.

These people don't just nail the external silhouette: They also seek to ensure that the internal functionality is logical and practical.They place the entrance hatch in an easily accessible spot, position the cabin directly in front for quick access, and dedicate a good portion of the available volume to living spaces and useful areas.

At the same time, they acknowledge that The original ships that inspired them have an almost infinite number of small details.They could spend weeks adding greebles, panels, and minimal structures to get even closer to the designs from the movies or series. Many end up setting a personal limit: they go as far as their patience, time, and game performance allow, and leave the door open for "someone crazier" to take the project even further.

This level of self-discipline, mixed with a good dose of humor, is precisely what makes it each new creation stands out within an already highly creative communityThe ambition is such that, every time it seems that the limit has been reached with a Death Star or an Imperial Star Destroyer, someone appears with something even more outlandish.